Description: Tank that absorbs teammates' damage by transferring it to him. Gain benefits from taking damage and going to low health
Gun (vital leech) : Absorb enemy vital in short range, dealing damage to an enemy and healing himself (beam). Damage: 238 Heal: 168 ammo capacity: ∞.
Health: 7000 Shield: 5600
Ability 1 (agony devourer) : Link to a teammate, gaining damage reduction for yourself and percentage of damage taken(post-mitigation) from linked teammate are dealt to you instead. Damage reduction: 30% Damage transfer: 30%
Ability 2 (Arma tormentorum): (passive: gain control and negative status reduction and speed boost for each health missing, has half effectiveness while this ability is on cooldown) Gain damage, negative status, and control reduction equal to missing health on activation, gain control and negative status immunity at maximum effectiveness instead. Health to damage, negative status, and control reduction: 1400/10% duration: 5 seconds health to speed boost: 1400/6% max. effectiveness: 5 cooldown: 12 seconds
Ultimate 1 (Grisly sacrifice) : Exchange life percentage with a targeted enemy.
Ultimate 2 (Penance chain) : Link to an enemy and prevent your health from dropping below 1. Excess damage taken(pre-mitigated) is dealt to linked enemy instead. All heals are received after the link breaks (via elimination or duration ends). Damage transfer: 50% Duration: 6 seconds
Passive (Retribution) : Taking damage (pre-mitigation, post-transfer on ability 1, and pre-transfer on ultimate 2) gives your Vital leech single use damage and heal boost. Damage requirement: 630 Damage and heal boost: 50%
The last few were tanks
2024-06-10
Elaborate?
2024-06-10