I've got a tough decision in the game: should I put my minion in front of my general or behind it? Putting it in front of you since it's closer to the enemy general, who'll probably try to escape. But if I put it behind my general, I could block their potential escape route. It sounds simple, but one wrong move could cost me the game. I ended up placing it behind and now have to decide whether to attack their general with mine.
"Duelyst" is a digital card game packed with small but super-important decisions. It's played on a 5x9 board, starting with just the generals. Each general has 2 attacks, 25 health, and a unique Bloodborn Spell. Like other card games inspired by "Magic: The Gathering," you draw cards, play spells, and summon minions to take down the enemy general.
The setup feels familiar, but adding a board and movement changes everything. You can only summon minions next to friendly units, and most units can only move two squares per turn. Even small choices early on—where to move or place a unit—can completely change how the game plays out.
From the very first turn, every move matters.
Controlling your opponent's movement is just as important as dealing damage. For example, attacking their general with a 2/2 minion usually isn't worth it—it barely does any damage and gets destroyed instantly. But putting a minion next to their general or trapping them limits their options. Sure, they can kill the minion, but their movement is restricted because units can only move before they attack. Then there's the question of whether to attack their general with yours—both generals take damage, so it's a tricky call.
"Duelyst" has over 350 cards across six factions, each with its vibe and a bunch of neutral cards. Lyonar is great for beginners, focusing on healing and chunky "Provoke" minions that force enemies to attack them first. Vanar specializes in controlling the board with wall minions that block movement. Songhai is all about aggressive, fast combos. Each faction has its own unique style and gameplay.
"Duelyst" impresses with its seamless art and unique "Replace" mechanic, which allows card swapping for consistency and adaptation.