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IndieMasterpiece
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What indie games have you played that are of high quality? Share your game list!
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Wando, a Level Puzzle Game, has Officially Released the Trailer

The level puzzle game Wando developed by the independent Taiwanese team, Polar Bear Badge Game Studio, is available on TapTap now. In Wando, players can embark on an adventure with the protagonist, Guodai, to save the tribe. They can use magic spells to alter the heights of plants and unravel the mysteries hidden within nature.
Wando, a Level Puzzle Game, has Officially Released the Trailer
Wando
Wando

Magic Cat Academy | Doodle Google Broswer

It is a doodle created specifically for the Google browser proposing some nice and short themed video games; this title was developed and distributed in 2016. Unlike the 2016 & 2020 titles, this chapter is set in the sky, but as you pass the various stages you will also arrive at the bottom of the ocean. The protagonist is a black cat who attends a magic school to refine her magical arts, but one day her spell book is stolen from her by the Boss Ghost and to defeat him she will be forced to overcome various challenges in five levels that take place in the school library, in a kitchen/cafeteria, in a laboratory/classroom, in a gym and on the tower/sky. These ghosts are defeated by tapping your fingers on the smartphone screen in certain directions, relative to the symbol at the top of the ghosts' heads.  Swipe directions include a horizontal line, a vertical line, a "v" shape, a "ʌ" shape, and a lightning bolt, most of which summon lightning bolts that weaken all enemies on the screen. Sometimes, drawing a heart will restore health. Momo's character is based on a real-life cat owned by video game art designer Juliana Chen. She also appears in the 2017 Google Doodle Halloween animated film and the Doodle Champion Island Games Google Doodle (2021).
Magic Cat Academy | Doodle Google Broswer
Doodle Halloween - Ghost Game
Doodle Halloween - Ghost Game

THE APP ICON IS NOT ART - IT IS PSYCHOLOGY

Most indie devs try to make icons that “look cool.” I did the same for years, and it cost us thousands of downloads over time. The app icon has one purpose, and one purpose only: Trigger enough emotions so that the player clicks your listing. Here is a few things I learned about creating the perfect app icon: 1. Bright colors win Your App Icon competes with thousands of others, stronger colors will make your icon stick out. 2. Angry or Sad faces convert better than happy ones. This is something I actually learned from YouTube Thumbnail theory. In my old company we boosted visitors by 24% by JUST going from Happy -> Sad face. 3. Simplicity beats details The icon is so small so it is important that the icon isn't too cluttered. For Monkey King: Legend of Heroes, we first used a clean blue icon with our main character(see the image) Then we swapped it for a bright red icon with an angry Monkey King… Store listing visitors increased by 109% in one week. It is quite simple: your app icon is not a decoration. It is an emotional trigger that decides if someone will visit your store page or not.
THE APP ICON IS NOT ART - IT IS PSYCHOLOGY

AKIMBOT - A TRUE HOMAGE TO CLASSIC 3D PLATFORMERS!

It's a game that will keep you smiling throughout as it takes you on a reference-filled trip through the universe and time to save everyone from imminent doom. Are you familiar with Ratchet & Clank? Maybe Jak and Daxter? These are just a few of the games that served as inspiration for us to create the best possible experience. Consider following on other Social Media platforms for, Giveaways and more:
AKIMBOT - A TRUE HOMAGE TO CLASSIC 3D PLATFORMERS!

4 years accomplishment, please help us with feedback!

https://store.steampowered.com/app/3990570/The_Melty_Way/ Hello everyone! We’re two friends who always dreamed of making our own game. Today we can finally say mission accomplished, we get to share a first look at it with you. The demo for The Melty Way is now live and if you enjoy tight platformers with personality, we think you’ll have a blast playing The Melty Way. Our game looks cute, but don't be fooled, it definitely knows how to challenge both your reflexes and your big beautiful brain. The whole game revolves around size management. Your slime melts and shrinks whenever you move, jump or dash, but be careful because your size literally represents your health. Melt too much and you go SPLOOOOSHH bye bye. To grow bigger, you need food scattered around the levels, but it is limited, so you're going to have to do a diet because you can’t just snack on everything. The more you eat, the bigger you get. Big slime has more health and can activate heavy switches, but moves like someone after a leg day. Medium keeps things perfectly balanced as all things should be. Small is fast, snappy and perfect for precise platforming, but one mistake and you'll become a decorative puddle. Each size changes how you deal with puzzles, traps and movement, so deciding when to melt or when to eat becomes a crucial part of the strategy. We have a lot of handcrafted levels scattered across different environments. Each area brings its own special mechanics, surprises and new dangerous traps. Some levels lean into puzzles. Some push your speed and timing. Some mix everything together just to keep things interesting. And a few levels are us thinking outside the box to give you more unpredictable and diversified experiences. There’s also a small story woven through the game. It’s nothing overly complex, but you’ll meet a few warm characters during this somewhat lonely journey, each adding a bit of charm, guidance or humor along the way. A few parts of the world and its mysteries are left open to interpretation too, so you can read into things however you want as you explore. The game also features our own original music. Some tracks are chill, some are more energetic, depending on the environment and what the level is asking from you. We tried to shape every piece so it reflects the emotion and vibe we feel in those moments. Enjoy the soundtrack and let it carry you through the world as you play. The demo gives you a small taste of all that. It’s not too hardcore, just enough to give you a good feel of what the game is going to offer later. Try it out, play around with the movement and see how well you manage your size with the limited resources each level gives you. The full game release is planned for March 2026. Most of the content is already finished and we’re polishing everything until then to make the whole experience as smooth, fun and satisfying as possible. If you enjoy the demo, wishlisting helps us more than you might think. And if you want to show the game to a friend, we won’t complain. Thanks for being awesome. Have fun!
4 years accomplishment, please help us with feedback!

Monsters of Hungry Horrors: The Knucker

Scene from our upcoming game PC Hugry Horrors. Wishlist now on Steam Knucker Facts The Knucker is a legendary water dragon from English folklore, particularly associated with Sussex. This creature is said to dwell in deep, water-filled holes known as “Knuckerholes,” the most famous of which is located near the town of Lyminster. Key Facts: 1. Origin: The term “Knucker” comes from the Old English word “nicor,” which means water monster. These creatures were often believed to inhabit watery areas like rivers, ponds, or wells.
Monsters of Hungry Horrors: The Knucker
Hungry Horrors
Hungry Horrors
A Hidden Gem That Deserved More Attention Downstairs is one of those rare games that quietly hides far more depth than it initially shows. At first glance it may look like a simple indie roguelike, but the longer you play, the more you realize how many systems, secrets, and emergent mechanics are layered underneath. What makes this game special is how items and weapons interact in unexpected ways.

I have come across some lesser-known short indie games recently, and I really loved playing them.

The Legend of Tianding: This is a 2D side-scroller beat 'em up game with some RPG elements where you play as the historical figure Liao Tianding. This game unexpectedly turned out to be an indie masterpiece for me. With its engaging storytelling, charming protagonist, excellent portrayal of 1900's Taiwan, beautiful art style, unique and satisfying gameplay mechanics, interesting boss fights, great soundtracks, and multiple endings, the game excelled in many aspects. However, it had some unfair platforming sections and repetitive combat towards the end. Overall, the game's strengths outweighed its weaknesses, making it a remarkable experience that left me craving for more historically-inspired games of similar caliber.
I have come across some lesser-known short indie games recently, and I really loved playing them.

AFTERPLACE - A PLACE YOU'LL NEVER WANT TO LEAVE!

AfterPlace Developer: Evan Kice Publisher:  Evan Kice Released: July 23rd, 2024 Price: 14.99 USD Afterplace is a short 10 hour multi-ending calm and relaxing adventure centered on a floating island in the sky, filled with terrifying interdimensional beings and friends! It was certainly a journey as it's one of the few Indie games built by a single developer who truly wanted to create a fun and everlasting experience that encompasses the feeling of making you feel like you would want to stay in this universe forever, rather than to leave or continue forward to the end of the game. You don't want it to ever end or to cause harm in this simplistic world that feels more like a resting spot when you're done with all of your other games, after a hard days work, it'll be here for you waiting with a lot of dark secrets to be discovered around every nook and cranny.
AFTERPLACE - A PLACE YOU'LL NEVER WANT TO LEAVE!

Until Then - A Bundle Of Spectacular Sparks Filled With Emotions & Adventure.

'Until Then' is truly a one-of-a-kind game. The intro, art style, narration, story, characters, music, dialogues, mini-games, and everything else were really impressive. After finishing the game, I felt like rain had washed over me. At first, I was caught off guard (especially because of the final scene) and soon felt the coldness of the rain. But then I was happy and content with how everything seemed to make sense. When it was finally over, it left me feeling a bit empty as well.
Until Then - A Bundle Of Spectacular Sparks Filled With Emotions & Adventure.

Indie Masterpiece-Hades II Early Access Out Now, You Can Even Pet a Frog in it

HADES II Finally Here! Hades II, the winner of over 100 GOTY awards, bring back the original rogue-like experience, now accessible in Early Access. Hades II Early Access Showcase Hades II is a rogue-like dungeon crawler in which you'll battle beyond the Underworld of Greek myth using dark sorcery to take on the sinister Titan of Time. It builds on the best aspects of the award-winning original in an all-new, action-packed, endlessly replayable experience rooted in Greek myth and its deep connections to the dawn of witchcraft.
Indie Masterpiece-Hades II Early Access Out Now, You Can Even Pet a Frog in it
the gameplay is simple yet complex, it offers many different and unique ways to kill enemies, which contribute to your “style” getting up close and personal with a big rock face and parrying  a volley of projectiles and one shotting just fuels my adhd even more that sugar. 📖 Storyline: gopro vs hell 🎵 Sound: best I’ve heard 👍 Pros: adrenaline boost 👎 Cons: Skill issues(I don’t have any) 💰 Value for Money: Under priced
ULTRAKILL
ULTRAKILL

WINDBLOWN REVIEW - IT WILL BLOW YOU AWAY!

I haven't had this much fun with an Online Multiplayer Roguelike; these days, games like this are generally only available in Local Co-op, making it difficult to make new friends or play with anybody other than close pals in real life or through your friends list. It's fantastic to see the Dead Cells creators working on something entertaining! Consider following on other Social Media platforms for, Giveaways and more:
WINDBLOWN REVIEW - IT WILL BLOW YOU AWAY!

with force advertisement ... (PLAY!!!! or pass????)

Total size when I play this game is 412 MB, tower defense with a unique mechanism, because the number of attacks launched depends on the chance of a die. In battle players can summon a maximum of 3 heroes. Initially, players get 2 Heroes gradually, then the next stage is collecting shards from the game. As far as I know there are 2 types of dungeons, the normal mode is called curse dungeon, after completing the normal version of the dungeon. And dungeon survival with minus effect and normal effect when leveling in battle.
with force advertisement ... (PLAY!!!! or pass????)
Dice vs Monsters: Roguelike TD
Dice vs Monsters: Roguelike TD

Blue Wednesday | Android

The protagonist is Morris, and he is not only a jazz pianist, but also a guide in this fantasy world where adventures and fascinating stories await you, brought to life through minigames, cutscenes and interactions with the town's unique characters. By AlessiaBNERD
Blue Wednesday | Android

PSYCHOPOMP GOLD — IT ISN'T A SEQUEL SADLY

If you love it, support it. I didn't like it very much cause I was expecting something that wasn't just a slightly remastered version of the original. I'll still support the dev, I still like what the original had to offer and the rest of the content that was added in is sure to appeal to the die hard fans, but this wasn't for me and I don't think it would be for most people, who want more than the free version offers.
PSYCHOPOMP GOLD — IT ISN'T A SEQUEL SADLY

AFTERPLACE - SOLO INDIE DEVS ARE SO DAMN TALENTED!

You start to think about games like Undertale, DeltaRune, EverHood, A Short Hike, StarDew Valley and so many more that are all created by a solo or duo developer, yet they provide you with hours of pure unfiltered amusement and delight, as well as sometimes a very long emotional rollercoaster of sensations that will stop you dead in your tracks. Afterplace is right in the center such masterfully crafted works.
AFTERPLACE - SOLO INDIE DEVS ARE SO DAMN TALENTED!

this game is masterpiece.

this game is masterpiece 🎮 Gameplay: 8/10 📖 Storyline: 8/10 📚 Lore 10/10 🕹️ Controls: 8/10 🎨 Graphics: 10/10 🎵 Sound: 9.5/10 👥 Multiplayer: There is not 💰 Value for Money: There is not 🤼 Combat Mechanics: It's cut down quite a bit, but this game doesn't need it. 📱 Anavalible on mobile: yes 🩸Gore:8/10 🗺️ Map Design: 9/10 🌄Atmosphere11/10
POSTAL
POSTAL

Retro Future Racing | Android

Back to the retro-futurist.. 📖 Historical Notes: In the fifties and sixties of the twentieth century we thought about the future in a much more optimistic way than in our times due to the economic boom that involved both America and Europe and thus the union of the terms "retro" and " futurism" with the need to be able to easily identify a whole series of works characterized by futuristic (or "futuristic") visions chronologically moved backwards with a retro taste not to be confused with cyberpunk which has despotic settings compared to the utopian retro-futurist One of the greatest technological visionaries, representative of this current, was probably Norman Bel Geddes, with his work "Futurama" with technological highways, underground parking lots, floating airports, majestic skyscrapers and various means of magnetic levitation, etc sponsored by General Motors which had sought to show a vision of the world twenty years ahead (1960).
Retro Future Racing | Android

A hidden gem for sure. Worth every penny.

I’m really into indie games these days. How did I miss out on this before? Nice story, very fun gameplay and also quite funny with good characters.
Dungeon Munchies
Dungeon Munchies
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