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IndieMasterpiece
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What indie games have you played that are of high quality? Share your game list!
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WINDBLOWN REVIEW - IT WILL BLOW YOU AWAY!

I haven't had this much fun with an Online Multiplayer Roguelike; these days, games like this are generally only available in Local Co-op, making it difficult to make new friends or play with anybody other than close pals in real life or through your friends list. It's fantastic to see the Dead Cells creators working on something entertaining! Consider following on other Social Media platforms for, Giveaways and more:
WINDBLOWN REVIEW - IT WILL BLOW YOU AWAY!

Until Then - A Bundle Of Spectacular Sparks Filled With Emotions & Adventure.

'Until Then' is truly a one-of-a-kind game. The intro, art style, narration, story, characters, music, dialogues, mini-games, and everything else were really impressive. After finishing the game, I felt like rain had washed over me. At first, I was caught off guard (especially because of the final scene) and soon felt the coldness of the rain. But then I was happy and content with how everything seemed to make sense. When it was finally over, it left me feeling a bit empty as well.
Until Then - A Bundle Of Spectacular Sparks Filled With Emotions & Adventure.

Monsters of Hungry Horrors: The Knucker

Scene from our upcoming game PC Hugry Horrors. Wishlist now on Steam Knucker Facts The Knucker is a legendary water dragon from English folklore, particularly associated with Sussex. This creature is said to dwell in deep, water-filled holes known as “Knuckerholes,” the most famous of which is located near the town of Lyminster. Key Facts: 1. Origin: The term “Knucker” comes from the Old English word “nicor,” which means water monster. These creatures were often believed to inhabit watery areas like rivers, ponds, or wells.
Monsters of Hungry Horrors: The Knucker
Hungry Horrors
Hungry Horrors

Ape Escape 2 | Android_EMuPS2 ( Asus Rogphone6pro )

The protagonist of the game this time is the little Hikaru who, after having inadvertently "shot" the super-intelligence helmets out of the laboratory, finds himself having to deal with an army of primates ready to conquer the world. At the head of the revolt we find the white monkey Specter, this time intent on stealing the Lethargy Laser from the Professor, essential for easily putting humans to sleep and thus having control over the entire world.
Ape Escape 2 | Android_EMuPS2 ( Asus Rogphone6pro )
Ape Escape: On the Loose
Ape Escape: On the Loose

4 years accomplishment, please help us with feedback!

https://store.steampowered.com/app/3990570/The_Melty_Way/ Hello everyone! We’re two friends who always dreamed of making our own game. Today we can finally say mission accomplished, we get to share a first look at it with you. The demo for The Melty Way is now live and if you enjoy tight platformers with personality, we think you’ll have a blast playing The Melty Way. Our game looks cute, but don't be fooled, it definitely knows how to challenge both your reflexes and your big beautiful brain. The whole game revolves around size management. Your slime melts and shrinks whenever you move, jump or dash, but be careful because your size literally represents your health. Melt too much and you go SPLOOOOSHH bye bye. To grow bigger, you need food scattered around the levels, but it is limited, so you're going to have to do a diet because you can’t just snack on everything. The more you eat, the bigger you get. Big slime has more health and can activate heavy switches, but moves like someone after a leg day. Medium keeps things perfectly balanced as all things should be. Small is fast, snappy and perfect for precise platforming, but one mistake and you'll become a decorative puddle. Each size changes how you deal with puzzles, traps and movement, so deciding when to melt or when to eat becomes a crucial part of the strategy. We have a lot of handcrafted levels scattered across different environments. Each area brings its own special mechanics, surprises and new dangerous traps. Some levels lean into puzzles. Some push your speed and timing. Some mix everything together just to keep things interesting. And a few levels are us thinking outside the box to give you more unpredictable and diversified experiences. There’s also a small story woven through the game. It’s nothing overly complex, but you’ll meet a few warm characters during this somewhat lonely journey, each adding a bit of charm, guidance or humor along the way. A few parts of the world and its mysteries are left open to interpretation too, so you can read into things however you want as you explore. The game also features our own original music. Some tracks are chill, some are more energetic, depending on the environment and what the level is asking from you. We tried to shape every piece so it reflects the emotion and vibe we feel in those moments. Enjoy the soundtrack and let it carry you through the world as you play. The demo gives you a small taste of all that. It’s not too hardcore, just enough to give you a good feel of what the game is going to offer later. Try it out, play around with the movement and see how well you manage your size with the limited resources each level gives you. The full game release is planned for March 2026. Most of the content is already finished and we’re polishing everything until then to make the whole experience as smooth, fun and satisfying as possible. If you enjoy the demo, wishlisting helps us more than you might think. And if you want to show the game to a friend, we won’t complain. Thanks for being awesome. Have fun!
4 years accomplishment, please help us with feedback!

THE APP ICON IS NOT ART - IT IS PSYCHOLOGY

Most indie devs try to make icons that “look cool.” I did the same for years, and it cost us thousands of downloads over time. The app icon has one purpose, and one purpose only: Trigger enough emotions so that the player clicks your listing. Here is a few things I learned about creating the perfect app icon: 1. Bright colors win Your App Icon competes with thousands of others, stronger colors will make your icon stick out. 2. Angry or Sad faces convert better than happy ones. This is something I actually learned from YouTube Thumbnail theory. In my old company we boosted visitors by 24% by JUST going from Happy -> Sad face. 3. Simplicity beats details The icon is so small so it is important that the icon isn't too cluttered. For Monkey King: Legend of Heroes, we first used a clean blue icon with our main character(see the image) Then we swapped it for a bright red icon with an angry Monkey King… Store listing visitors increased by 109% in one week. It is quite simple: your app icon is not a decoration. It is an emotional trigger that decides if someone will visit your store page or not.
THE APP ICON IS NOT ART - IT IS PSYCHOLOGY

New Music, Cards, and UI in Hungry Horrors – A Roguelite Deckbuilder on Steam

We’ve made some exciting updates to Hungry Horrors, our roguelite deckbuilder that blends cooking with British and Irish mythology. You’ll find new card designs, a more streamlined UI, and we’ve added a new caves music track, composed by Henry Taylor, that adds to the atmosphere. For those who are new to the game, Hungry Horrors is a PC roguelite deckbuilder where, instead of fighting monsters, you cook and serve them traditional dishes. Set in a world full of creatures from British and Irish folklore, you’ll prepare meals such as Cranachan and Stargazy Pie to appease characters like the eerie Jenny Greenteeth and the formidable Dullahan. But not all encounters are so grim—helpful folk such as Bluecap and Wulver will assist you on your journey.
New Music, Cards, and UI in Hungry Horrors – A Roguelite Deckbuilder on Steam
Hungry Horrors
Hungry Horrors

Wando, a Level Puzzle Game, has Officially Released the Trailer

The level puzzle game Wando developed by the independent Taiwanese team, Polar Bear Badge Game Studio, is available on TapTap now. In Wando, players can embark on an adventure with the protagonist, Guodai, to save the tribe. They can use magic spells to alter the heights of plants and unravel the mysteries hidden within nature.
Wando, a Level Puzzle Game, has Officially Released the Trailer
Wando
Wando

with force advertisement ... (PLAY!!!! or pass????)

Total size when I play this game is 412 MB, tower defense with a unique mechanism, because the number of attacks launched depends on the chance of a die. In battle players can summon a maximum of 3 heroes. Initially, players get 2 Heroes gradually, then the next stage is collecting shards from the game. As far as I know there are 2 types of dungeons, the normal mode is called curse dungeon, after completing the normal version of the dungeon. And dungeon survival with minus effect and normal effect when leveling in battle.
with force advertisement ... (PLAY!!!! or pass????)
Dice vs Monsters: Roguelike TD
Dice vs Monsters: Roguelike TD

VOIDIGO - JUST FEELS LIKE IT'S NOT AS FUN ANYMORE

Maybe it could just be a bit of a burnout streak. In that case it would only be my fault. But I would also blame the developers for not really thinking about the long term players, who have been playing since very early access when adding in new currencies. Consider following on other Social Media platforms for, Giveaways and more:
VOIDIGO - JUST FEELS LIKE IT'S NOT AS FUN ANYMORE

Z.O.N.A. Shadow of Lemansk Redux | Android

The wonderful world we knew has disappeared due to the global conflict that has wiped out every sign of life, pushing humanity to the brink of extinction.  The vast majority of people have died due to the spread of toxins although only a few lucky individuals exist, all of whom converge on the Chernobyl zone in search of safe haven.  The living conditions here are particularly harsh and satisfy only the most basic needs to survive;  for those who survived, today is equivalent to the ancient Middle Ages.  Has been a long time.  Now in this world it is 2034. The younger generation growing up in the Residence wants a better life than their parents' generation.  Once again, however, danger threatens the Earth.  The temperature of the planet is constantly decreasing.  Everyone must seek refuge together, enter the underground tunnels that still exist from the era of bygone civilization.
Z.O.N.A. Shadow of Lemansk Redux | Android
Z.O.N.A Shadow of Limansk Redu
Z.O.N.A Shadow of Limansk Redu

BEASTIBALL - THESE DEVELOPERS ALWAYS GO ALL OUT!

Wishes Ultd always manages to capture that amazing vibe, no matter what weird ideas they come up with for their next video game; they always make sure it's enjoyable, interesting, and plain charming and wholesome! You have got to check this out! Consider following on other Social Media platforms for, Giveaways and more:
BEASTIBALL - THESE DEVELOPERS ALWAYS GO ALL OUT!
the gameplay is simple yet complex, it offers many different and unique ways to kill enemies, which contribute to your “style” getting up close and personal with a big rock face and parrying  a volley of projectiles and one shotting just fuels my adhd even more that sugar. 📖 Storyline: gopro vs hell 🎵 Sound: best I’ve heard 👍 Pros: adrenaline boost 👎 Cons: Skill issues(I don’t have any) 💰 Value for Money: Under priced
ULTRAKILL
ULTRAKILL

AKIMBOT - A TRUE HOMAGE TO CLASSIC 3D PLATFORMERS!

It's a game that will keep you smiling throughout as it takes you on a reference-filled trip through the universe and time to save everyone from imminent doom. Are you familiar with Ratchet & Clank? Maybe Jak and Daxter? These are just a few of the games that served as inspiration for us to create the best possible experience. Consider following on other Social Media platforms for, Giveaways and more:
AKIMBOT - A TRUE HOMAGE TO CLASSIC 3D PLATFORMERS!

Indie Masterpiece-Hades II Early Access Out Now, You Can Even Pet a Frog in it

HADES II Finally Here! Hades II, the winner of over 100 GOTY awards, bring back the original rogue-like experience, now accessible in Early Access. Hades II Early Access Showcase Hades II is a rogue-like dungeon crawler in which you'll battle beyond the Underworld of Greek myth using dark sorcery to take on the sinister Titan of Time. It builds on the best aspects of the award-winning original in an all-new, action-packed, endlessly replayable experience rooted in Greek myth and its deep connections to the dawn of witchcraft.
Indie Masterpiece-Hades II Early Access Out Now, You Can Even Pet a Frog in it

BUTTON CITY - A COLORFUL LOW POLY ADVENTURE!

Button City Developer: Subliminal Publisher:  Subliminal Released: August 10th, 2021 Price: 19.99 USD Have you ever sat down and thought to yourself at some point, "I want to play a really chill game that's wholesome, colorful, and a lot of fun that doesn't take much time"? Well, search no further! Button City is exactly the sort of game you'd fall in love with. Button City is a very fun and stylish single-player narrative adventure featuring a poly-style of classic 90s vibe arcade games with tons of fantastic characters that will keep you engaged the whole way through as it has a rather solid story too!
BUTTON CITY - A COLORFUL LOW POLY ADVENTURE!

AFTERPLACE - A PLACE YOU'LL NEVER WANT TO LEAVE!

AfterPlace Developer: Evan Kice Publisher:  Evan Kice Released: July 23rd, 2024 Price: 14.99 USD Afterplace is a short 10 hour multi-ending calm and relaxing adventure centered on a floating island in the sky, filled with terrifying interdimensional beings and friends! It was certainly a journey as it's one of the few Indie games built by a single developer who truly wanted to create a fun and everlasting experience that encompasses the feeling of making you feel like you would want to stay in this universe forever, rather than to leave or continue forward to the end of the game. You don't want it to ever end or to cause harm in this simplistic world that feels more like a resting spot when you're done with all of your other games, after a hard days work, it'll be here for you waiting with a lot of dark secrets to be discovered around every nook and cranny.
AFTERPLACE - A PLACE YOU'LL NEVER WANT TO LEAVE!

Hungry Horrors - A Roguelike Game Exploring British and Irish Mythology Through Cooking and Humour!

Hi everybody, I’m Jerzy, one half of Clumsy Bear Studio. We are a new studio working on our first indie game for Steam, Hungry Horrors. It’s a roguelike deck-builder with a unique twist—cooking replaces combat! 🍲 Unlike most games that draw on Greek or Norse mythology, we’ve dived into the rich and often overlooked legends of the British and Irish Isles. In Hungry Horrors, you play as a princess exploring a world filled with mythical creatures from Celtic, English, Irish, Scottish, and Welsh folklore. But instead of battling these creatures, you must prepare traditional dishes like Stargazy Pie, Champ, and Cranachan to satisfy their monstrous appetites—or face dire consequences. 🧙‍♀️🧄 Key Features Discover what makes Hungry Horrors a standout title in the indie gaming world:
Hungry Horrors - A Roguelike Game Exploring British and Irish Mythology Through Cooking and Humour!
Hungry Horrors
Hungry Horrors

PSYCHOPOMP GOLD — IT ISN'T A SEQUEL SADLY

If you love it, support it. I didn't like it very much cause I was expecting something that wasn't just a slightly remastered version of the original. I'll still support the dev, I still like what the original had to offer and the rest of the content that was added in is sure to appeal to the die hard fans, but this wasn't for me and I don't think it would be for most people, who want more than the free version offers.
PSYCHOPOMP GOLD — IT ISN'T A SEQUEL SADLY

Silent Reverie | Android

It is a narrative-driven mobile experience developed by an emerging indie studio, designed to deliver a deep and emotionally immersive journey on Android and iOS devices. Blending psychological themes, exploration, and environmental puzzles, the game focuses more on storytelling and atmosphere than fast-paced action, offering players a reflective and meaningful adventure. 1) STORYLINE: The story follows a nameless protagonist who awakens in a mysterious world suspended between dream and reality. There are no immediate explanations or guidance—only silence, fragmented memories, and symbolic imagery scattered across haunting environments. As the narrative unfolds, players piece together the protagonist’s past through cryptic dialogues, environmental storytelling, and hidden clues. Each location represents a different emotional state: fear, regret, sorrow, and ultimately hope. Gradually, it becomes clear that the world itself is a manifestation of unresolved trauma, a mental landscape shaped by guilt and loss. The deeper you progress, the more personal and emotional the story becomes. Broken relationships, painful decisions, and a life-altering event are revealed layer by layer. The ending remains open to interpretation, yet it delivers a powerful emotional resolution that invites reflection long after the credits roll.
Silent Reverie | Android
Silent Reverie
Silent Reverie
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