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[Flash Party] Preview Server Maintenance - November 19th

[Flash Party] Preview Server Maintenance - November 19th

1K View2021-11-18
Dear Party Players, we will have a temporary maintenance from 15:00 to 16:00 (GMT+8)  for the Preview Server. 
    
    
Content Adjustments    
    
1. Temporarily disabled the Center School map.    
    
2. Activated the Pinnacle Relay mode. To access it, you need to first unlock it on the Star Pass.    
    
3. This update will require players to re-download the installation package, and all accounts will be reset. Please create a new account after the update and claim the resources. We thank you for your understanding!    
    
[Combat Adjustment]    
[b]    
[/b]
Universal Adjustment    
1. Adjusted all heroes' landing lag time for aerial moves. The stronger the KO Strength, the longer the landing lag of the aerial moves.    
2. Adjusted all heroes ending lag of neutral attacks and charged attacks.    
3. Adjusted the range of the Grab move for some heroes to ensure effective frontal coverage.    
4. Adjusted and optimized the issue of some heroes cancelling moves before landing so that aerial moves can be used closer to the ground.    
5. Linking Shield to Grab as well as other moves is now faster.    
6. Added damage determination at the start of the Grab move for some heroes and solved the stuck issue.    
7. Reduced the control input buffer time.    
[b]    
[/b]
Sophia    
[Grab]   
Increased the Grab range, and can now hit opponents who are knocked down or on the ground in front of Sophia.
[Aerial Up Attack]   
Increased the duration of landing lag
Increased the determination toward landing lag
[Aerial Down Attack] 
 Increased the duration of landing lag
[Bug Fixes & Optimization]   
Unified the framecount of moves that links with aerial attacks (attack, moves, air dodge etc) so that they are the same framecount with jumping.
Fixed the issue where Sophia would link attacks abnormally when landing during the first few frames of the aerial attack.
Optimized Sophia's hitlags when hitting opponents with Neutral Attacks so her opponents cannot use Shield in the last second.
    
Mikko    
[Grab] 
Increased the Grab range, and can now hit opponents who are knocked down or on the ground in front of Mikko.
[Down Special -  Burial Blow]    
"Slightly decreased the base rooting control duration.
The final hit of the attack cannot hit opponents on the edge."
[Sticker: Mikko Acrobatics]   
When used in mid-air, Mikko will immediately throw the snowball.
[Aerial Front Attack]   
Landing before the attack connects will interrupt the attack movement.
[Aerial Back Attack]   
Landing before the attack connects will interrupt the attack movement.
Increased landing lag duration
[Aerial Back Attack]   
Landing before the attack connects will interrupt the attack movement.
Increased landing lag duration
[b]    
[/b]
Sivi    
[Grab]    Increased the Grab range, and can now hit opponents who are knocked down or on the ground in front of Sivi.
[Charged Attack]    Increased damage.
Decreased ending lag.
[Aerial Back Attack]    "Increased KO Strength and Damage but also increase ending lag.
Increased landing lag duration."
[Aerial Down Attack]    "Adjusted the KO Angle of Sour Spot, can now KO diagonally downward.
Increased the damage of Sweet Spot.
Increased landing lag duration."
[Dash Attack]    "Increased the Dash Attack's duration.
During the Dash's animation, Sivi can immediately link it to Dash Attack."
[Horizontal Special] -  Rocket Assault    Decreased the start-up lag of uncharged Dash.
[Sticker: Fearless Dragon]    "Removed the Super Armor in the first half and slightly decreased the duration and range of pulling effect.
Adjusted the KO Angle and decreased the uppercut's height."
Bug Fixes & Optimization    
Optimized the performance of executing a jump then turning around via D-button so that Sivi's back is facing the direction in which he is moving.
[b]    
[/b]
Magician    
[Grab]   
Increased the Grab range, and can now hit opponents who are knocked down or on the ground in front of Magician.
    
Cupid    
[Overall Adjustment]   
Increased weight.
[Grab]   
Increased the Grab range, and can now hit opponents who are knocked down or on the ground in front of Cupid.
[Charged Attack]   
Increased ending lag.
[b]    
[/b]
Heracles    
[Neutral Attack]   
Increased the ending lag after Neutral Attack's third hit.
[Dash Attack]   
Decreased the Sour Spot's determination window's duration.
Decreased the extra stun when the move connects with the opponent to avoid the issue that the opponent will be abnormally stunned after the hit.
[Bug Fixes & Optimization] 
Optimized the hitlag for Heracles's Neutral Attack to avoid the opponent using Shield immediately.
    
Alice    
[Overall Adjustment]   
Added damage box to Alice's back hand and can now be hit.
[Grab] 
 Increased the Grab range, and can now hit opponents who are knocked down or on the ground in front of Alice.
[Charged Attack]   
Increased ending lag.
[Aerial Front Attack]   
Increased landing lag duration.
[Aerial Back Attack]   
Increased landing lag duration.
[Aerial Down Attack]   
Increased landing lag duration.
[Horizontal Special -  Magic Claw]  
 Decreased the effective duration of Grab.
    
Tina    
[Grab] 
Increased the Grab range, and can now hit opponents who are knocked down or on the ground in front of Tina.
[b]    
[/b]
Chilli    
[Grab]   
Increased the Grab range, and can now hit opponents who are knocked down or on the ground in front of Chilli.
[Neutral Attack]   
Increased the distance at which Flurry of Punches forces the target to slide back.
[Aerial Front Attack]   
Decreased the area of Sour Spot of the first frame so a downward attack can hit the Sweet Spot easier.
Decreased the Sour Spot's damage.
[Sticker: Crisis Strike]   
Decreased KO Strength and fixed the issue where the move pierces the Shield.
Can summon Rose even when Rust is present.
[Bug Fixes & Optimization]   
Fixed the issue where the movement direction is incorrect after being hit in mid-air.
[b] 
  [/b]
Macalon    
[Grab]    Raised the KO Angle when throwing backward.
[Aerial Front Attack]    Landing before the attack connects will interrupt the attack movement.
[Aerial Back Attack]    Landing before the attack connects will interrupt the attack movement.
    
S-17    
[Grab]   
Increased the Grab range, and can now hit opponents who are knocked down or on the ground in front of S-17.
[Charged Attack] 
Decreased ending lag.
[Neutral Attack]   
Increased the ending lag after the third hit.
[Aerial Down Attack]   
Adjusted the KO Angle that the earthquake in front of S-17 inflicts upon the opponent after the user hits the ground.
[Down Special -  Bulwark]   
Decreased the opponent's lag time after successfully countering.
[Aerial Front Attack]   
Decreased the duration of the landing lag.
[Aerial Back Attack]   
Decreased the duration of the landing lag.
    
Sandbag    
[Overall Adjustment]   
All downward moves can pass through the floating platform.
[Grab]   
Increased the Grab range, and can now hit opponents who are knocked down or on the ground in front of Sandy.
[Neutral Attack]   
Decreased the link speed of the attack that hits the opponent's Shield after the third hit.
[Dash Attack]   
Decreased the KO Strength.
[Aerial Attack]   
Removed the long lag duration after landing.
[Aerial Front Attack]   
Removed the successive attack determination and distinguish Sweet Spot and Sour Spot for the move.
Decreased the Sweet Spot's KO Strength and increased the lag.
[Aerial Back Attack]   
Slightly increased the landing lag's duration.
[Aerial Up Attack]   
Slightly increased the move's recovery lag.
[Aerial Down Attack]   
Slightly increased the move's recovery lag.
[Up Special -  Eight Extremities - Rise]  
Increased KO Strength.
[Aerial Horizontal Special -  Eight Extremities - Pierce]  
Decreased the sliding distance.
Increased lag if the move did not connect with the opponent.
[Ground Horizontal Special -  Eight Extremities - Pierce]    
Increased early KO Strength.
Adjusted the hitbox and damagebox to avoid hitting opponents behind the user.
[Sticker: Heavy Hitter] 
Extended the move's frame and lag.
Increased the hitlag duration after hitting the opponent.
Allows auto-jump when the move hits in mid-air.
    
Note: Changes within the preview server is based on testing and not necessarily reflective of upcoming official content. Furthermore, this update is a package replacement update, so please update the preview server before downloading from the Discord #preview-download channel. Come join our official Discord channel if you want to participate and experience the newest content! https://discord.gg/flashparty    
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Gedang Rebus
Gedang Rebus
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Create new account? Why? Start again from zero?

2021-11-18

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