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[Flash Party] V.0.8.0 Temporary Server Maintenance - November 25th

[Flash Party] V.0.8.0 Temporary Server Maintenance - November 25th

12K View2021-11-24
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Dear Party Players!
 We will have a temporary maintenance from 16:00 to 19:00 (GMT+8) 
Here are the details:
[New Content]
"""Sands will always glow.""
1. Added new hero: Sandy
   - Sandy's Stickers and Emoji x will be launched the same time as the hero.
   - Sandy can be obtained through opening chests.
2. Added new game mode: Soccer Mode
   - Unlocked at Star Pass after having a total of 150 stars.
3. Brand new combat mechanism: Shield, Grab-and-throw, Air Dodge (Visit Flash Diaries #164 | Combat Mechanism Differences - Before and After Adjustments for details)
4. New system: Friend List and Friend Ranking
5. Added Stickers for Chilli and S-17
[Combat Adjustment]
[Global Adjustments]
>> Newly added Shield/Dodge/Throw mechanics:
1. Trigger Shield by holding down the Shield button and automatically cancel by releasing the button. The character will fall into a dazed state after using it continuously for more than a certain period of time.
2. Trigger a grab by swiping the Shield button. After successfully grappling an opponent, you can swipe the D-button to control the direction in which to throw the opponent. The grab ignores the Shield status.
3. Tap Shield button in the air to trigger Dodge, which will cause the hero to evade incoming attacks for a short period of time. Tapping Shield while holding a direction on the D-button can trigger Dodge in the specified direction.
4. Tap the Shield button just as you hit the ground to trigger Tech (replacing the original trigger operation of swiping the D-button down).
5. Tap the Shield button or Grab button to trigger a roll back onto the stage while Ledge Grabbing.
Adjusted the method to trigger Charged Attacks:
1. In mode A, it can only be triggered by swiping the attack button horizontally.
2. In mode B, it can only be triggered by quickly tapping the D-button + Attack button (quick-tap the corresponding D-button + long-pressing the Attack button to charge).
3. Long pressing the Neutral Attack button will no longer trigger Charged Attack. It will instead continuously trigger the first-hit of Neutral Attack or the entire cycle of Neutral Attack combo depending on Heroes. If the 1st stage attack connects, the subsequent attack combo will be triggered.
>> Unified combat logic for all heroes:
1. Uniformly adjusted KO performance of all Heroes, increased the initial flight speed and attenuation speed of the Knocked-Out Hero.
2. Uniformly adjusted the landing lag of all Heroes' aerial moves. The stronger the KO Strength, the longer the landing lag.
3. Uniformly adjusted and optimized the issue where some Heroes may cancel their moves before landing, allowing aerial moves to be used closer to the ground.
4. New [Aerial Attack] for all characters (pre-existing ones will not be changed); all characters now have [Front Aerial], [Back Aerial] and [Aerial Attack] moves.
5. New small hit status for all characters, which will trigger when an attack is not enough to send the hero falling to the ground.
6. Jumping direction on the ground and in the air will remain.
7. Removed the ultimate jump, all heroes now have a uniform double jump.
8. To ensure a uniform feel, the "small jump" unique to some heroes has been temporarily removed.
9. When performing Recovery, Heroes will ignore environmental collision boxes (e.g. Magician's statue)
10. Removed the slide step caused by all characters when attacking.
11. Uniformly adjusted the ending lag of all Heroes' Neutral Attack and Charged Attack.
12. Removed the suspension and ending lag after releasing from grabbing edge.
13. Decreased input buffer time.
>> Stage Adjustment:
- The match duration for 1v1 arena mode is changed to 6 minutes per match.
- Drastically lowered the elimination line and widened the below-stage activity potential
- Slightly heightened the elimination line and slightly widened the above-stage activity potential
[Sivi Adjustments]
>> Reason of adjustment:
As the first Hero that players will experience, there is a huge discrepancy between Sivi's skills design and other Heroes' (i.e. lacking Charged Attack, Aerial Back Attack, etc.) This causes a huge learning curve between Sivi and other Heroes for new players. As an agile Hero with fast attacks, Sivi's combo is overpowering. Therefore, we have given him a slightly bigger makeover this time, weakening his combo and standardized his overall skill designs.
>> Adjustment Content
[Consolidated Attribute Adjustment]
Removed the Flurry of Punches activated by long-pressing the Attack button, added Charged Attack.
Removed the Ground Dash Down Attack move from control
Switching Special skills will no longer be supported.
[Long-pressing the Attack button]
Cycles the 1st stage of Neutral Attack
[Neutral Attack]
First hit:
Can no longer connect to Special skills and other ground-based attacks.
Decreased attack duration.
[Aerial Front Attack]
Changed the movement to 1-hit.
[Back Aerial]
Added new movement and hits.
[Up Aerial]
Will no longer allow hovering when using, will now allow Fast Drop.
Adjusted KO Angle, decreased KO Strength
[Down Aerial]
Adjusted start-up lag and attack determination time.
Adjusted the KO Angle of Sour Spot.
Increased the damage of Sweet Spot.
Increased landing lag duration.
[Dash Attack]
Changed the movement to 1-hit.
Increased the Dash Attack's duration.
During the Dash's animation, Sivi can immediately link it to Dash Attack.
[Ground Down Attack]
Adjusted KO Strength
[Ground Up Attack]
Adjusted KO Angle, decreased KO Strength. Moving left and right is no longer possible when attacking
[Side Special - Rocket Assault]
Will no longer change the descent speed when in the air
Will no longer allow D-button to control location when charging in mid-air
Will no longer shoot beyond the stage's area whether it is partially and fully-charged.
After the skill is fully released in the air, Sivi will no longer be able to reposition backward.
Adjusted attack determination of fully-charged attacks to avoid hitting people behind.
[Up Special - Sky Kick]
Decreased the pulling area of effect and the ability to charge.
Increased area of attack.
Adjusted KO Angle, quickened animation effects
[Down Special - Fountain of Energy]
Charging is now supported but will no longer be able to switch skill.
Decreased attack duration, its power is the strongest at the beginning of the attack.
[Sticker Skill - Shockwave Bomb]
Changed Shockwave Bomb to Up Special skill, increased KO strength.
Now can no longer chain with other operations.
[Sticker Skill - Fearless Dragon]
Increased the 1st stage attack hits and decreased the target's elevation of each hit.
Changed to horizontal B Sticker and removed 2nd hit attack determination
Mikko Adjustments
>> Reason of adjustment:
As a heavy-set Hero, we think Mikko's [Sticker Skill - Mikko Acrobatics] is generally of a lower cost. At the same time, due to non-fully charged Neutral Special comes with Super Armor, Mikko might appear to be overpowered during a face-off with opponents. Therefore, we have weakened these two skills' performance, we hope players would not mind this too much.
>> Adjustment Content
Long-pressing the Attack button
Cycles Neutral Attack's 1st, 2nd, and 3rd stages.
[Base Attribute Adjustment]
Dashes can now be halted immediately
Removed the ability to prematurely cancel Ground Neutral Attack and connect with Down Attack
[Aerial Front Attack]
Landing before the attack connects will interrupt the attack movement.
Slightly decreased attack duration
[Aerial Back Attack]
Landing before the attack connects will interrupt the attack movement.
Increased the duration of landing lag
[Ground Down Attack]
Adjusted the damage and increased the base KO Strength and KO Growth
[Charged Attack]
Changed the Sour Spot to avoid being hit on the back causing being Knocked-Out to a wrong direction
[Ground Up Attack]
Slightly decreased the determination range for one frame of the attack determination.
[Neutral Special - Star Strike]
Removed the Super Armor when not charged
[Horizontal Special - Playful Mikko]
Slightly decreased the attack range when the snowball explodes.
[Down Special -  Burial Blow]
Slightly decreased the base rooting control duration.
The final hit of the attack cannot hit opponents on the edge.
[Sticker Skill - Mikko Acrobatics]
When used on ground, landing lag is increased
Decreased skill duration after the snowball was kicked out.
When used in mid-air, Mikko will immediately throw the snowball.
[Sophia Adjustments]
>> Reason of adjustment:
In the last version update, we have introduced start-up lag for Sophia's aerial moves. As a compensation, we have given part of her attack frames a Sweet Spot effect. Her short ending lag allows her to frequently use aerial moves to maximize her skill usage. In this adjustment, we hope to return Sophia to an simpler Hero whose attacks and returns are stabler.
>> Adjustment Content
Long-pressing the Attack button
Cycles 1st and 2nd stage Neutral Attacks
[Charged Attack]
Adjusted the attack range so it reflects the appropriate range based on visual effect.
[Dash Attack]
Changed the attack movement and decreased the coverage above Sophia.
Decreased the start-up lag and kept the ending lag the same
[Ground Down Attack]
Increased the ending lag
Adjusted the KO angle
[Up Aerial]
Increased the duration of landing lag.
Increased the determination toward landing lag.
[Down Aerial]
Adjusted the area of effect
Increased the duration of landing lag
[Aerial Front Attack]
Removed Sweet Spot, increased the damage done at Sour Spot, and lowered the KO angle.
[Aerial Back Attack]
Removed Sweet Spot, increased the damage done at Sour Spot, and lowered the KO angle.
Decreased aerial ending lag and standardized with Aerial Frontal Attack
[Down Special - Home Base Comeback]
Holding down Special button will no longer maintain the start-up movement.
Decreased the KO Growth of counters.
[Up Special - Punch the Sky]
Decreased the KO Strength, but increased the capability to execute Edge Recovery during the rise (Fine-tune the rising angle with the D-button).
Earlier Fast Drop trigger supported
[Sticker Skill - Dazzling Meteor]
Removed the downward KO execution.
Decreased the KO Strength, increased damage, decreased ending lag.
Removed the pulling area of effect during the descent.
[Sticker Skill - Dazzling Ballerina]
Fixed the issue where the opponent is unable to move even after the move combo was discontinued
Quickened the combo continuation and shortened the time between each hit.
[Neutral Special - Rotation]
Removed the pulling effect
[Side Special - Stomp Combo]
Decreased the range and the duration of the skill
Decreased the framecount window to connect with jump after hitting and increased the final hit's KO Strength.
[Bug Fixes & Optimization]
"Unified the framecount of moves that links with aerial attacks (attack, moves, air dodge etc) so that they are the same framecount with jumping.
"
Fixed the issue where Sophia would link attacks abnormally when landing during the first few frames of the aerial attack.
[Magician Adjustments]
>> Reason of adjustment:
As a ranged Hero, the Magician's splitting cards has a wide coverage, making him a difficult opponent to counter when coupled with his statues and flying hat. In this adjustment, we will be changing the Magician's splitting cards into one card to allow for more counter windows. At the same time, we have strengthened the 1st stage card attack's KO Strength, as well as quickened the flight speed of extended cards.
>> Adjustment Content
[Consolidated Attribute Adjustment]
Adjusted the statue's animation when being Knocked-Out. Increased the initial speed and attenuation speed of the Knocked-Out statue.
[Aerial Front Attack/Aerial Back Attack/Up Aerial/Down Aerial]
Landing before the attack connects will interrupt the attack movement.
[Long-pressing the Attack button]
Cycles Neutral Attack's 1st, 2nd, and 3rd stages.
[Side Special - No One Knows Cards Like Me]
The cards rebounding from the ground and the wall are modified to one segment, and the angle at which the cards fly up after rebounding from the ground can be adjusted by holding the D-button upward before firing.
Increased the flying speed of the rebound cards and adjusted the thrown cards' KO Strength.
Lowered the angle at which the card is thrown in the air.
[Sticker Skill - Fake Hat]
Optimized the issue where the Sticker skill overlaps with the character model
[Sticker Skill - The Real Magician]
Adjusted the determination area of the attack.
[Cupid Adjustments]
>> Reason of adjustment:
As a ranged Hero, both of Cupid's [Down Special] moves and aerial moves are able to repel opponents who tries to get too close. Thus, we wanted to slightly lower his ability to push away opponents so players would not continuously use his Aerial Back Attack to fend off pursuing opponents. On the other hand, we have increased the attack speed of [Neutral Special - Merciless Love] when it is not fully charged to enrich Cupid's means of keeping distance.
>> Adjustment Content
[Base Attribute Adjustment]
Increased weight.
[Long-pressing the Attack button]
Cycles Neutral Attack's 1st, 2nd, and 3rd stages.
[Neutral Attack]
Decreased the speed at which his 2nd and 3rd hit connects, but increased the hitting speed.
Decreased the attack range
Decreased the distance of backing up after completing the 3rd hit.
[Ground Down Attack]
Delayed the attack determination slightly
[Aerial Attack]
Adjusted the skill, removed the effect of long-press continuous attack and the 2nd hit
Increased determination area of attack slightly, and also differentiated Sweet Spot and normal hits
[Back Aerial]
Differentiated Sweet Spot and normal hit
Will no longer shoot arrows
[Front Aerial]
Lowered KO Angle and damage, and at the same time decreased hitstun
[Charged Attack]
Removed the ability to move during charging
Decreased determination area but increased damage
Increased ending lag.
[Neutral Special - Merciless Love]
Increased the speed of uncharged arrows and its ending lag
Decreased the distance of backing up and the ability to reposition self in mid-air after releasing the skill.
[Side Special - Tidal Wave of Love]
Removed the ability to cancel the ending lag after the skill connects.
Removed the ability to fine-tune the height and horizontal distance.
Adjusted the skill's collision mass so it would have an easier time hitting opponents.
Decreased horizontal attack area and slightly decreased attack duration
Lowered the KO Angle of the final hit.
[Up Special - Love Spins]
Removed the ability to move around freely after hitting with the skill.
[Down Special - Wind of Love]
Decreased the wind strength
[Sticker Skill - Two Birds One Stone]
Raised the KO Angle during descent and increased the hitstun duration for the first arrow.
Greatly decreased the careening arrows' horizontal range and raised the angle.
[Sticker Skill - Shower of Arrows]
Increased the determination area, but decreased each arrow's damage
Raised the angle of shooting.
[Heracles Adjustments]
>> Reason of adjustment:
Heracles' overall skill design seemed overpowering after the Shield/Air Dodge/Throw mechanisms are implemented, therefore we have adjusted some of his skills' performance. On the fighting stage, friendship is first!
>> Adjustment Content
[Charged Attack]
Increased the ending lag after Neutral Attack's third hit.
[Dash Attack]
Decreased the Sour Spot's determination window's duration.
Decreased attack duration
[Long-pressing the Attack button]
Cycles Neutral Attack's 1st, 2nd, and 3rd stages.
[Neutral Attack]
Adjusted the KO Angle for the ground neutral attack's first hit
Adjusted the KO Angle for the ground neutral attack's second hit, removed the ability to cancel and connect with Down Attack, and does not affect the preexisting combo.
Increased the ending lag after the 3rd stage attack.
[Ground Up Attack]
Removed the momentum after connecting Ground Up Attack with Aerial Front.
Decreased the frontal attack determination at the beginning of the action.
[Up Aerial]
Decreased the attack range
[Aerial Front Attack]
Decreased the attack interval
[Down Special -  Reverse Black Hole]
Decreased the extra stun when the move connects with the opponent to avoid the issue that the opponent will be abnormally stunned after the hit.
[Bug Fixes & Optimization]
Fixed the issue where horizontal special skills would charge and damage the user, causing them to be out-of-bounds, and continue damaging the user after the respawn
Fixed the issue where Ground Down Attack would cause abnormal friction with the ground
[Alice Adjustments]
>> Reason of adjustment:
Alice was originally supposed to be an unarmed Hero with decent attack range, not a weapon user. However, her Mr. Rabbit did not have a hitbox, making it easier for her to threaten opponents with her attack range. Remember to protect yourself when using Mr. Rabbit!
>> Adjustment Content
[Base Attribute Adjustment]
Added damage box to Alice's back hand and can now be hit.
Removed the ability to prematurely cancel Ground Neutral Attack and connect with Down Attack
[Long-pressing the Attack button]
Cycles Neutral Attack's 1st, 2nd, and 3rd stages.
[Charged Attack]
Increased the ending lag.
[Aerial Front Attack/Aerial Back Attack/Down Aerial]
Increased landing lag duration.
[Horizontal Special -  Magic Claw]
Increased the frontal grab area to exclude the upper region. Also increased the ending lag
Slow down the descent when using in mid-air
Decreased the effective duration of Grab.
Decreased the KO Strength when used in mid-air and during Ground Backward Throw.
[Tina Adjustments]
>> Reason of adjustment:
As Tina says, "Subtlety is the key."
>> Adjustment Content
[Overall Adjustment]
Adjusted and optimized the issue where Tina would cancel her aerial attack actions before landing, allowing aerial attacks closer to the ground.
[Down Special - Hawk Dive]
Removed the attack determination during the rising stage
[Long-pressing the Attack button]
Cycles Neutral Attack's 1st, 2nd, and 3rd stages.
[Neutral Attack]
After hitting with the first attack, Tina can no longer connect to jump immediately.
[Chilli Adjustments]
>> Reason of adjustment:
Before this, Chilli's [Horizontal Special] is designed to be both an offensive and defensive move and is too versatile. Therefore we changed the skill to a purely blocking move, removing the block failure determination while guaranteeing defense against opponents in front of or behind Chilli. At the same time, Chilli was able to hide in a safe zone under Rust's bullet coverage, making it difficult for opponents to get up close. We changed Rust's bullets to be a neutral party that can hit either team so that the usage of the skill requires a little insight regarding the situation. However, we also increased some of Chilli's skills and base attributes. Let's hope she doesn't hit too hard.
>> Adjustment Content
[Long-pressing the Attack button]
Cycles the Flurry of Punches without connecting to the final-stage attack.
[Base Attribute Adjustment]
Removed Charged Up Attack
Slightly increased the jumping height
[Neutral Attack]
Will no longer use the final attack automatically
During an attack combo, when hitting the opponent, Chilli will move back slightly.
[Aerial Front Attack]
"Decreased the area of Sour Spot of the first frame so a downward attack can hit the Sweet Spot easier."
Decreased the Sour Spot's damage.
[Side Special - Granny's Wrath]
Increased the base KO Strength
Removed the skill's final automatic attack
Removed the ability to reposition during usage
Immune to all damage from the front and back when blocking
Increased the melee determination to guarantee the skill is able to guard against melee opponents
[Sticker Skill - Joke's on You]
Changed Rust's bullets to neutral, so it can hit the user or the team member.
Fixed the issue where sometimes Rust cannot be summoned.
[Bug Fixes & Optimization]
Fixed the issue where the movement direction is incorrect after being hit in mid-air.
[Macalon Adjustments]
>> Reason of adjustment:
Macalon's Aerial Attack and Aerial Down Attack are both huge-coverage moves, and the low KO Angle gives him the advantage when interrupting opponents. We have adjusted the coverage of these two skills, as well as adjusted the interruption continuity to ensure opponents are able to evade when hitting at a certain spot.
>> Adjustment Content
[Long-pressing the Attack button]
Cycles Neutral Attack's 1st, 2nd, and 3rd stages.
[Aerial Attack]
Decreased rate of interruption continuity, decreased attack range.
Fixed the issue where the opponent would be knocked prone after being hit by the final half of the attacks.
Slightly decreased the base KO Strength.
[Neutral Attack]
Decreased the hitstun duration for Neutral Attack second hit to avoid the first hit-second hit combo spam
Fixed the issue of the maneuver being disabled after turning around
[Aerial Front Attack/Aerial Back Attack]
Landing before the attack connects will interrupt the attack movement.
[Down Aerial]
Decreased attack range and increased the KO Angle of the final half of the attack.
[Neutral Special - Appetizer]
Neutral Special is changed from the original Grab move to the new 3-hit bite attack
[Ground Side Special - Pouncing Dragon]
Fixed the issue of abnormal KO interaction when hitting a rooted opponent.
Fixed the issue where continued attacks may be disconnect on its own.
[Sticker Skill - BBQ Skewer]
Can now be destroyed with attacks.
[S-17 Adjustments]
>> Reason of adjustment:
S-17's Chain Shield allows her to have an upper hand in terms of attack range without much of the corresponding cost. This allows her to frequently attack in a relatively safe position as well as threatening airborne opponents with her damaging flying axe. For that reason, we have decreased the Chain Shield's potential in Charged Attack and Ground Down Attack to weaken the flying axe's damage. At the same time, we made it possible to destroy the flying axe, so S-17 will need to choose her attacks wisely.
>> Adjustment Content
[Long-pressing the Attack button]
Use 1st stage attack once
[Base Attribute Adjustment]
Added Front Aerial Attack moves and skills
[Neutral Attack]
Added 3rd stage attack
[Charged Attack]
Increased start-up lag and adjusted KO Angle.
[Aerial Front Attack]
Decreased the duration of the landing lag.
[Aerial Back Attack]
Adjusted the movement and special effect.
Decreased the duration of the landing lag.
[Ground Down Attack]
Increased ending lag and adjusted KO Angle.
[Dash Attack]
Decreased the speed of Dash Attack.
[Down Aerial]
When hitting an opponent, this will now chain to a landing animation (without triggering a tremor). If it does not hit an opponent, the action will continue smashing down and trigger tremor, and it comes with a long recovery time.
Adjusted the KO Angle that the earthquake in front of S-17 inflicts upon the opponent after the user hits the ground.
[Neutral Special - Geometry]
Decreased the base KO Strength and KO Strength Growth.
It can now be interrupted with attacks.
[Side Special - Buzzsaw Shield]
Increased the damage done after hitting with Horizontal Special, and increased ending lag if the attack does not connect with the opponent.
[Down Special -  Bulwark]
Decreased the opponent's lag time after successfully countering.
>> Adjustment Content
[Star Pass Adjustments]
Sophia: Adjusted from 10 to 15 stars to unlock
Tina: Adjusted from 200 to 100 stars to unlock
Cupid: Adjusted from chest unlock to 300 stars to unlock
Macalon: Adjusted from 485 to 500 stars to unlock
Alice: Adjusted from 1525 to 1000 stars to unlock
Heracles: Adjusted to chest unlock
Chilli: Adjusted from 2500 to 2000 stars to unlock
Party Mission: Adjusted from 350 to 200 stars to unlock
Brawl: Adjusted from 150 to 400 stars to unlock
Optimized Star Pass segmental rewards in the Lobby tooltip.
[Star Count Settlement Adjustment]
Settlement of Star League changed from biweekly to monthly starting from 23 Dec.
Removed the in-match  KO Score bonus display and changed the rule on Star count changes in matchmaking mode.
Implemented star count settlement in Arena. All Heroes will share the changes in star count.
[Stage Adjustment]
Center School temporarily closed
Optimized the background in the training stage
Added moving platforms in multiplayer Sivi's Studio.
Adjusted the background of the first battle to be Sivi's Studio.
Added training stage to teach new players about the basic combat knowledge in Flash Party.
[Other Adjustments]
Added Friendly Battle Lobby, Room, and Friend Messaging System
Added Hero Trial function
Added Arena Rank-up animation
Added Soccer- and training stage-related Party Missions
Adjusted some Heroes' skill descriptions
Updated match settlement UI effects
Added rank icons to team-up requests.
Spectators max limit increased to 5 people at a time
After choosing the Arena Mode, Heroes' rank score will be displayed in the main interface
After unlocking at least 3 Heroes, the Team Relay Mode can be chosen directly under Friendly Battle.
Team Relay Hero choice interface now displays Missions.
[Bug Fixes]
Fixed the issue where the Magician's hand model overlapping in the Lobby.
Lastly, please visit our TapTap Early Access page to download the updated game client after the maintenance. After this update, players will receive Star Chest 3x as our token of appreciation (redeemable within 30 days), so do collect them via in-game mail.
Mentioned games
Comments
Mobirul Mallick
Mobirul Mallick
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2

free fire

2022-05-05

Jishaant Raval
Jishaant Raval
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1

is flash party

2022-05-06

Jishaant Raval
Jishaant Raval
icon
1

what this is game

2022-05-06

Sean Richesphorp
Sean Richesphorp
icon
1

its kinda like smash bros

2022-08-21

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