Hello Party players! We will be having a maintenance on 21st Jan from 0800 to 1100 HRS (GMT+8). The version number will be updated to 0.8.6. Here are the details:
[New Content]
"Express yourself to the fullest at the center of the arena!"
1. New map: Central Arena
This map will be added to map roster of all mode for rotation
In 2v2 and Brawl mode, the mode's special map will be used.
[b][Battle Adjustments]
[/b]
[Universal Adjustment]
>> New Wall Tech mechanism:
Added a wall tech mechanism, when the hero is knocked against to the wall, players can quickly press the Shield button or hold the Shield button for awhile to perform wall tech to recover
Synced the control of ground tech and wall tech, players can recover in a knock-out curve of a heavy attack. However, players will not be able to recover if the speed of the hero is too high while knocked out.
>> New Mini Jump control:
Players can slightly press the jump button to mini jump, players can choose their preferred setting in the settings interface.
>> Mini Jump damage reduction mechanism:
There will be a damage reduction for all attacks after a mini jump
The damage reduction will be canceled after hero is knocked down, drops to the ground or performs an aerial jump.
>> Overall adjustments:
Improved the combo stability of aerial combo attacks of some heroes
Hero will lose momentum when using Shield button to guard, inertia of the hero will not be continued
Hero will not be affected by “Wind” while ledge grabbing.
[b]
[Sivi Adjustments][/b]
>> Reason of adjustment:
In this update, we have adjusted Sivi's Aerial Attack moves' animation, allowing it a longer determination duration to create a more effective Area-of-Effect attack, and also adjusted his Up Special moves' overall speed.
>> Adjustment Content:
[Aerial Attack]
Reworked the knock-out animation and skill animation, the attack is changed to a single attack with longer attack duration to increase the probability to chain the attack into combo
[Front Aerial]
Adjusted the skill’s knock-out calculation, the skill’s effect remains unchanged
[Back Aerial]
Slightly increased start-up lag, optimized the special effect and the animation
[Up Special - Sky Kick]
Decreased the ascension speed when using the skill while the ascension height remains unchanged
Slightly increased the skill damage.
[Mikko Adjustments]
>> Reason of adjustment:
We adjusted the attack determination area and hit frame of Mikko’s skill and neutral attack to ensure that the attack is closer to its actual hit. This also limited Mikko’s Dash Special coverage.
>> Adjustment Content:[Base Attribute Adjustment]
Fixed the issue where attack after ledge grabbing would caused the hero to face the wrong direction abnormally
Updated the animation of throwing forward after grabbing, slightly increased the invulnerability time, and synchronously delayed the time of active action
[Neutral Attack]
Adjusted the attack duration and range to make it more in line with the visual effect:
Slightly advanced the attack duration of the second neutral attack, and synchronously speed up the frame to connect to third neutral attack
Slightly delayed the attack duration of the third neutral attack and also adjusted the attack determination area to make it more in line with the visual effect
[Neutral Special - Star Strike]
Greatly decreased the moving distance while dashing.
[Up Special - Mikko Snowboard]
Adjusted the Ledge Grab range after using the skill to make it more in line with the visual effect
[Sticker Skill - Snowball Marble]
Adjusted the normal hits of some frames, slightly increased the extra stun of opponent when the skill successfully hits to prevent opponent to lose jumping counts when the opponent presses the jump button while being hit.
[Sophia Adjustments]
>> Reason of adjustment:
“Let’s do two more swing drills."
>> Adjustment Content:
Updated some Sophia’s skill and attack animation, the skill effect remains unchanged.
[Aerial Down Attack]
Slightly decreased the downward knock-out attack determination area
[Cupid Adjustments]
>> Reason of adjustment:
[i]In this adjustment, we sightly increased the ledge grabbing height of Cupid’s Up Special, decreased the probability of getting hit while ledge grabbing to let him to have more chance the shine on the stage.
[/i]
>> Adjustment Content:
[Ground Down Attack]
Unified the framecount to link to other moves under both input modes A and B
[Up Special - Love Spins]
Slightly increased the ledge grabbing height
[Neutral Special - Merciless Love]
Fixed the issue where the special cannot be connected to attack button after the ending lag.
Slightly decreased the recovery time when the skill is uncharged.
[Heracles Adjustments]
>> Reason of adjustment:
Similar to Mikko, we also adjusted the attack determination area of some Heracles’s skills to make it more in line with the visual effect.
>> Adjustment Content:
[Front Aerial]
Adjusted the determination area of first hit to make it more in line with the visual effect
Slightly decreased the attack duration and determination area of second hit
[Aerial Attack]
Decreased the determination area of Sweet Spot and Sour Spot
[Down Special - Reverse Black Hole]
Decreased the determination area at the start of attack to make it more in line with the visual effect.
[Alice Adjustments]
>> Reason of adjustment:
As a hero who is good at mid-range combat, Alice's unique Down Special allows her to deal powerful damage. However, the increase in size also gave Alice a faster movement speed, allowing her to quickly approach her opponent during the skill duration. During this adjustment, we decided to decrease her movement speed after her transformation, so that the timing of using Amazing Cake needs to be considered more carefully.
>> Adjustment Content:
[Neutral Special - Bubble Machine Gun]
Decreased the horizontal speed that can be passed down to the hero when using the skill on ground.
[Side Special - Magic Claw]
Adjusted the response area of the joystick for up/down Throws after hitting the enemy to avoid misoperation
[Down Special - Amazing Cake]
Greatly decreased Alice’s movement speed after her transformation.
[Tina Adjustments]
>> Reason of adjustment:
Some of Tina's skills have an unexpectedly strong anti-air ability in addition to having excellent coverage, so we slightly weakened the coverage of some of her air-based moves, and at the same time, adjusted the determination of some of her skills to be more in line with the special effects.
>> Adjustment Content:
[Aerial Attack]
Decreased and adjusted attack determination area
[Up Aerial]
Adjusted skill's coverage area and fixed the issue where landing the first hit will cause an abnormal horizontal movement to Tina
[Dash Attack]
Slightly decreased the attack determination area
[Ground Down Attack]
Slightly decreased the attack determination area
[Side Special - Swallow Riposte]
Removed the pulling effect and optimized the skill determination algorithm
[b][Macalon Adjustment]
[/b]
>> Reason of adjustment:
We have optimized the Macalon's hitbox when he releases a Horizontal Special while in the air to optimize the accidental dragging of this skill in some specific situations.
>> Adjustment Content:
[Horizontal Special - Pouncing Dragon]
Adjusted the hitbox when released in the air or on ground to optimize the dragging issues from this skill
[Chilli Adjustments]
>> Reason of adjustment:
[i]After the last update, Chilli's ability to limit the opponent's movement through the bushes seemed a little too overpowering. Therefore, in this update, we have adjusted and weakened Chilli's bush skill to some extent, but also simultaneously enhanced some of her melee abilities and movement speed to counterbalance.
[/i]
>> Adjustment Content:
[Consolidated Attribute Adjustment]
Grass bush will disappear after a set duration
Grass bush will disappear after Rust's appearance
Increased the displacement speed when using Dash
Slightly delayed the time to which Dash can link to turning around
[Aerial Attack]
Increased the opponent's hitstun duration
[Up Aerial]
Decreased the ending lag after landing
Increased the opponent's hitstun duration
[Ground Down Attack]
Increased start-up lag and ending lag durations
Increased the opponent's hitstun duration
[Front Aerial]
Decreased ending lag duration after landing
[Sticker Skill - Rust to Shoot]
Fixed the issue where Rust can open fire immediately after being summoned
[Sticker Skill - Grandma's Rush]
Fixed the issue where Rose will push away opponents behind her abnormally
Fixed the speed and performance when going against the Wind
[Bug Fixes]
Fixed the issue that the jump is too high due to a glitch when performing an Edge Jump.
[S-17 Adjustments]
>> Reason of adjustment:
In the earliest version, S-17's Aerial Attack was mainly covering the area in front of her due to the lackluster performance of her Front Aerial Attack and Back Aerial Attack. After the subsequent standardization of these two moves to complement each other, we decided to adjust her Aerial Attacks to make the moves themselves more in line with general characteristics of hitting around her.
>> Adjustment Content:
[Aerial Attack]
Decreased the determination distance in front of her and increased the determination distance behind her
[Down Aerial]
After landing a hit, S-17 will have a little bounce
The move's first stage determination will KO opponents downward, and the final stage determination will KO opponents upward
Decreased the attack determination area so that it is consistent with the visual representation of the move
[Back Aerial]
Optimized attack determination's location to be in line with the visual effects
[Neutral Special - Geometry]
Optimized the feel of fine-tuning moves through the joystick
[Sandy Adjustments]
>> Reason of adjustment:
[i]In this update, we changed Sandy's Ground Up Attack's movement, attack determination, and function to adjust and distinguish this move's more unique offensive capabilities. At the same time, we have optimized and fixed some of the bugs occurring with Sandy's moves.
[/i]
>> Adjustment Content:
[Ground Up Attack]
Removed the first-stage attack determination
Delayed the second-stage attack determination and increased damage toward Shield.
[Bug Fixes]
Fixed the issue of changing direction when Dash Attacking
Fixed the issue where Neutral Special Sticker's lag is incorrectly implemented
Fixed the issue where the original Neutral Special would appear even after equipping the Neutral Special Sticker move.
Fixed the issue where Charged Attack can be easily changed direction under Mode B
[Mr.5 Adjustments]
>> Reason of adjustment:
AI Drone is upgraded, so Mr. 5 can change its direction with more flexibility and agility.
>> Adjustment Content:
[Neutral Special - a² + b² = c²]
Optimized the feel of fine-tuning moves through the joystick
[b]
[Adjustment Content][/b]
After this update, we will make adjustments to the current Friends' System in Flash Party.
The details are as follows:
The previous Friends' System will be divided into two categories: [Followers] and [Fans]. After the update, the list of players you follow on TapTap and the players who follow you will be automatically imported and synchronized into the game
The in-game friendship will be consistent with the one on the TapTap platform, which is to say, following, canceling follow and new follower will be directly synchronized to the TapTap platform
For those who follow others without a mutual follow, you can watch their game, view personal information, and TapTap Activity in-game, and you can invite each other to form a team and chat after becoming mutual followers.
In-game, you can block another player from chatrooms in the lobby and rooms by utilizing the blacklist, but it will not be synchronized to the TapTap platform.
[System Adjustments]
Adjusted the rules of the Sticker System. Heroes will now unlock their first Sticker after reaching Level 5
Added some new Hero stages in the Hero Training Grounds
The map rotation time of each mode is changed to refreshing every 6 hours
The medal reward for each refresh of the rotational map is reduced to 5 medals
Added new training entrance in the Hero Details interface
Slightly extended the elimination line of the Center school map in Team Mode
A new vibration notification has been added to the Team Relay Mode for each successful matchmaking.
[UI Adjustments]
Optimized the display of the Heroes interface
Optimized the display of the Arena Mission summary interface
Chat window has been moved to the left and its display optimized
Optimized the animation effect when spectating a battle
[Bug Fixes]
Fixed the issue where the Team Rank was incorrectly displayed as the Current Highest Rank.
Lastly, please visit our TapTap Early Access page to download the updated game client after the maintenance. Star Chest x 3 will be sent to you as a gift (redeemable within 30 days). Please collect them via the in-game mail.
Hay
2022-01-26
Thanks
2022-02-15
Nice
2022-02-13