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Summoners War: Chronicles
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Summoners War: Chronicles - Ian Boudreau's Posts - TapTap

4K View2023-03-14
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The idea behind Summoners War: Chronicles is interesting enough: Expand the world of the popular Summoners War into a 3D MMORPG where players can explore and engage in real-time combat with their collections of monsters. Unfortunately, there’s not much in Summoners War: Chronicles that justifies the drastic shift in format. The world and its characters are fairly generic, and the move to real-time combat makes battles feel messy and chaotic instead of tactically interesting.
The main attraction here is collecting and training up a roster of 350 monster varieties. Like the rest of the world, these mostly seem to be stock standard fantasy creatures, done in a simple but blandly cute 3D art style. The world itself is colorful and pleasant enough to look at, but again, it does little to distinguish itself from any other fantasy MMO out there—rolling green hills, villages made out of chunky brown beams, and cobblestone plazas with a central fountain all feel like places I’ve been a thousand times before.
That takes the fun out of exploring, but Summoners War: Chronicles actually let me turn on autopilot and let my character—one of the three summoners I could pick from and customize when I started my game—seek out and complete quests on her own. It’s strange to see this feature in a role-playing game, because if I can just flip a switch and watch my character play through it on her own, why is it there in the first place?
Unless you’re someone who is completely sold on the idea of collecting a new batch of standard fantasy monsters, I wouldn’t recommend this one when there are other, more creative MMOs and collection games available for mobile devices.
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This game doesnt work well with my smartphone

2023-04-21

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