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Street Fighter™ 6
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A bit of everything for everyone to enjoy

A bit of everything for everyone to enjoy

1K View2023-06-05
Street Fighter™ 6 (Reviewed)
Developer: Capcom
Publisher: Capcom
Released: June 2th, 2023
Price: $60 USD
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Street Fighter 6 is a fighting game that includes classic 2D versions, arcade modes, online competitive gaming, and an open world for your free roam story.
It's more than just plugging in your controller and launching into a fight, as many of us who are more familiar with the originals may think, it's got a bit more depth to it than you'd expect. If you're unfamiliar with this genre, you should definitely use practice mode to hone your skills. You could also try your luck button mashing!
It makes no difference what you like. Classic, Modern, a blend of the two, Competitive play or just a chill and reasonably difficult PvE, the game has something for everyone allowing you to enjoy what you enjoy personally without punishing you too hard.
Fighting Styles
What is your fighting level?
It should, in my opinion, be said first and foremost. When you decide to play a specific method with the controls, make sure you understand what you're getting yourself into. If you're like me and have no idea what you're doing while smashing your controller around, you'll need to learn some fundamentals.
What control scheme are you currently utilizing?
Classic?
Modern?
Dynamic?
They all are used for their own reasons and that is to help or to challenge you.
Dynamic is intended to assist new players in focusing on the fundamentals of the fighting genre, such as understanding how to keep an eye on your opponent and how they are playing, as well as understanding the character that they are currently facing off against you with and vice versa, your character into them. This uses very little input and can easily help someone who is young outperform someone who has been playing for many years, in terms of combo output.
Modern with the aided combinations and greatly reduced need to button mash compared to Classic appears to be aimed at a more intermediate player who wants a bit more of a challenge while still staying on easier the side of things.
Classic lastly is the original control scheme that aimed at more expert players or those who grew up with the originals, and it includes largely of button mashing combos, whereas the other varieties merely require you to hold down a button and combo the same basic inputs that it will cycle through. It is the most difficult control to learn and can take some time to become used to, so gauge yourself.
Game Modes
Diverse
Street Fighter 6 has a lot of content for everyone to enjoy. If you don't feel up to it, you don't even have to enter an online session with another player. Simply load up some difficult CPU bouts and begin practicing until you feel comfortable.
There is a Story mode, which isn't all that horrible or good; the storylines were primarily filler from my perspective, as I only know a few of the characters from the original but that's about it.
World Tour
This game mode features around 25 hours of story mode in which you construct your own character and play through numerous circumstances as their student, learning more about the game's main characters in the process and their style.
It's a closed-off open world in which you run around completing tasks, battling literally anyone with a level regardless of the gap, and strengthening yourself.
You continue to do this while your character's power, level, and moves increase. You can eventually bring this character into online battles to fight other players.
Online Hub
It goes without saying that I am not a great player in these games, and one thing I despise is logging into online play just to try to tag up for some avatar battles, where I will be completely stomped by a player who is vastly over leveled and has a much larger list of moves and powers. So word of wise, don't bother with the avatar battles or online hub outside of the cabinets or other side things.
It doesn't help that you can't see players skill level in this mode, you basically are picking fights with anyone you want, regardless of their and your level of skill. The higher they are in level the more health and damage they can have an deal.
There is a leaderboard an other such features here for those who wish to test their abilities in climbing the leaderboard with your custom avatar.
Side Activities
You can appreciate some of the game's minor nuances, such as chatting with other players via the chat menu or participating in some of the unique fight cabinets that make bouts a bit more interesting.
If neither of these appeal to you and you're looking for some nostalgia, you can head over to the oldies like Street Fighter II and a few other distinct games, which are also available in various spots across the World Tour mode alleyways.
Definitely a nice thing to have for those only just recently getting back into it.
Fighting Grounds
This is the game mode to focus on whether you want to climb the ranks, play arcade, train and perfect your abilities, or simply play casual matches with gamers from all around the world. This is the location you would want to be.
While I have no desire to improve my gameplay because I know how much time it would take, going through some of the tutorials was really educational, even if I did forget the most of it after skimming through some of them and trying them in CPU battles an trying my luck against other opponents.
Presentation
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Visual
The game does an excellent job of emphasizing each character's unique personality and abilities, especially when they are powering up or about to unleash their finisher. Coming from a time when there wasn't much visual flare in gaming, just janky frame rates and button mashing, it's a weird sight to behold. Though I get it the ordinary gamer these days, require aesthetic appeal.
Whether it's a big cutscene or just the colour ques around your character in comic book style. Everything works beautifully and feels natural, rather being forced or overdone. It's mostly used as a good indicator to warn you giving you enough time to properly react to the incoming combo, if you can manage it.
Conclusion
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What you come to expect from fighting games
I detested competitive play, whether it was casual or not. I'm just not the type of gamer who enjoys taking on challenges, and when I do, it's usually in PvE. This is more of a personal preference because it differs from player to player; you may have the opposite attitude and prefer PvP over everything else, while someone else may prefer neither and choose to play the unique side of the game.
The diversity in multiple areas catering to different levels and different styles of gamers is a welcoming thing to see for a returning player like myself. I could see myself coming back to this game for the story mode and perhaps fighting friends after practicing a bit more, but not to take it seriously as a competitive hobby.
This concludes my views of this game; while my opinions may be met with criticism, that is what distinguishes gamers; you don't have to like the same things as others, nor do you have to agree with them.
If you want to catch me on one of my streams or locate me on social media, you may do so at the following locations, I'm always playing something new.
- Pawkt
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