TapTap

Games worth discovering

iconicon
The Banished Vault
icon
This odd, clunky sci-fi puzzle game is breaking my brain - The Banished Vault Quick Review

This odd, clunky sci-fi puzzle game is breaking my brain - The Banished Vault Quick Review

3K View2023-07-26
PLAY IT OR SKIP IT?
This is a tough call. Some players will be immediately put off by The Banished Vault’s refusal to do many of the computational functions we normally take for granted in games, like clearly indicating how much fuel and resources you’ll need for a journey. Others, however, will be thrilled by its commitment to a somber, board game look and feel. The Banished Vault reminds me of Frank Herbert’s Dune universe, in which computers and AI have been banned forever after seizing too much control from humanity. My first hour with the game was frustrating, but after completing my first solar system, I’m excited to play more.
TIME PLAYED
So far, I’ve played two hours of The Banished Vault. Bithell Games sent me a copy with the slim but dense physical manual, and I’ve spent a good deal of time poring over that in addition to my time in-game. I’ve played through the two tutorial scenarios twice, completed the first “real” system on my journey, and started planning my approach to the second. Now that I’m getting the hang of things, it feels like playing FTL: Faster Than Light on an abacus.
TapTap
WHAT’S AWESOME
• Fantastic style. The Banished Vault looks and feels like a tabletop board game that’s spread out to cover every visible surface. Each ship and planetary structure is represented by a hand-crafted figurine, while characters are represented by illustrated cards. Stars glow and planets rotate on the game board, but most everything else is static. There were no fancy effects competing for my attention, and if something was going to happen in my game, I had to push pieces around and place cards in the correct spots.
• Plans-based puzzling. The Banished Vault is about a group of travelers fleeing a galactic cataclysm called the Gloom. They’re crossing space in a massive Vault, where they sleep during the long interstellar voyages between systems. In each system, I had to send my sleepers out on my fleet of ships to harvest resources and refine them, ultimately creating enough of a resource called Stasis to put everyone back to sleep and set out on the next leg of the journey.
TapTap
Each step of that process required careful planning, and since there were only a set number of turns in each system before the Gloom showed up, I never had much leeway for error. My goals and the rules set up around pursuing them organically created a new, challenging puzzle every time I entered a new system as I worked out where I was going to get carbon dioxide, water, iron, and titanium, and then how much fuel I’d need to get to those locations, and where I was going to take everything to refine it into Stasis before getting everyone back to the Vault. It’s a lot to think about, and The Banished Vault left me to my own devices to figure things out.
• Physical manual. The Banished Vault was surprisingly stingy about keeping track of information and goals for me, and instead insisted that I refer to the manual. The physical edition is great to be able to refer to, and is packed with moody artwork and lore. Fortunately, if you don’t feel like making that extra purchase, a digital version is always immediately available at the touch of a button.
TapTap
WHAT SUCKS
• Deliberately clunky. The Banished Vault surprised me with how much it refuses to do in terms of the little clerical tasks I take for granted in games. It made me count in my own brain how many units of titanium and iron I had to cart out to a planet where the resources were needed to build new facilities and refine my Stasis. This made it highly annoying at first: Simply planning out a trip for one spaceship felt weird and daunting, and I wasn’t sure if I was doing things the right way. The Banished Vault wouldn’t tell me either, and the only way I found out was by winding up with ships stranded between planets because I didn’t consider how fuel costs change along with a ship’s mass over the course of a journey.
• Very slow. This is another deliberate choice, but The Banished Vault is pretty light on action, which made time crawl while I played, particularly during my first hour or so. As I got more used to the systems involved and became more engrossed thinking about the problems I had to solve, this got a lot better—but again, the game itself did not do much to help me get to that point.
💬 Does the idea of a Dune-inspired board game make your neurons light up, or do you prefer to have more Space Marines in your interstellar monasteries? Let me know what you think of The Banished Vault in the comments below.
icon YouShouldPlayThisIndieGameicon WeNeedThisonMobileicon GameplayShowcase
Mentioned games
Related Posts
THIS BEAUTIFUL PUZZLE GAME WILL PLEASED YOUR EYES | Krystopia: A Puzzle Journey First Look Gameplay
SUBSCRIBE MY YOUTUBE CHANNEL: GOZU GAMING Krystopia: A Puzzle JourneyAbout this game clear"Game of the week - Krystopia combines the escape room-style puzzles found in games like The Room with some of the visual style and gameplay elements from The Witness" - androidcentral "Game of the week - We’re getting major The Room vibes from Krystopia: A Puzzle Journey, with perhaps a pinch of The Witness stirred in for good measure"
Gozu Gaming163K2022-10-03
Solve the mysteries of the Space Station - Fractal Space [First Impressions] Gameplay
Fractal Space is a 1st person 3d puzzle adventure game where you will be going through the spacestation filled with traps and puzzles that you will have to solve. Use your wits, imagination and tools to go through this journey and recover your memories. More in this First Impressions/ Review video from 2022.This video is more of a quick review on the new game. Gameplay looks pretty promising, specifically with all the copycats in its Genre. A lot of unique mechanics and interesting ideas!
Kosh8K2022-09-24
A Story Driven Sci-fi Puzzler Reminds Me with Portal
Fractal Space is an indie game from Haze Games, a two-man indie studio based in London. It could provide you a wonderful first person space exploration experience. The game felt familiar to me at first, with a voice from nowhere telling me what was going on and guiding me through some traps. This is very similar to what I have experienced in Portal. I'm stuck on a space station. It is an indescribable place, as if composed of multiple spaces. You need to think about ways to get through some traps, but also to explore this unknown place. Some of the simpler traps, such as lasers, you can just jump over. Sometimes it's not that easy, it's a little challenging, but the balance of difficulty is great.
Anya19K2022-09-28
TapTap
Upcoming
Nine Sols
Get icon
Codename: Arrival
Get
Soul Knight Prequel
Get iconicon
Lethal Company
Get icon
Lost Future
Get iconicon
iconView desktop site

TapTap looks better

on the app love-tato

Open with TapTap