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Rainbow Six Mobile
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Ready for some close-combat and tactical FPS?

Ready for some close-combat and tactical FPS?

1K View2023-09-06
Do you ever get tired of enemies shooting you from afar? Or have you thought that enemies jumping around while shooting is absurd.
Well here is Rainbow 6 Mobile!
An upcoming down-scaled port of the popular Tom Clancy's Rainbow 6 Siege, now on it's soft-launch stage. Rainbow 6 Siege is a close-combat*, tactical, strategic, and realistic FPS that features realistic weapons, abilities, and multiple game modes. In addition to a ranked system and a battlepass.
The game is mainly played between two teams, defenders and attackers, there are multiple game modes that uses a different approach on each mode, while having different goals.
The game features characters, which are referred as Operators. Each operator has different weapons, abilities, shield points and hitboxes. Certain characters are only locked on specific roles (defenders or attacker) and can only be played on that role. Operators are classed by rarity: Normal, Common, Rare, Epic and Legendary, but remember, rarity does not reflect to their actual worth as one can use a legendary operator, but still lose at it. The game also introduces the Operator Mastery, a leveling system that rewards your painstaking grind with an operator. You can earn multiple attachments to enhance or improve your weapon, and this can be easily obtained by using Mastery Tokens, a currency earned through the store, operator milestone and events. This can be used to further boost operator level, unlocking more attachments.
Rainbow 6 Mobile uses a rather unique way to unlock characters unlike other games. R6M has this system called Operator Tickets which are used to unlock operators. This also means that each characters has requirements to be unlocked: 5 for common, 10 for rare, 15-20 for epic and 25 legendary. Operator Tickets can be earned through Ticket Pack and Big Ticket Pack, but each operator can still be bought with platinum coins, the game's currency, but that's not the only use for tickets. You can use tickets to boost operator levels by 50 each round used. But these tickets are limited, so if you don't meet the needed tickets for an operator, you cannot play that operator unless you earn more tickets or have available tickets for that operator.
My honest thoughts about the game:
Although the game is still in soft-launch and has entered 2 closed betas (which I also joined), the game still needs more refining especially with their menus as it is buggy and slow (sometimes notifications doesnt show until you finish a game) and also the optimization of the game. Unlike the 2nd Closed Beta, the game's servers has drastically improved, making the game way much better to play compared to CB2. The gameplay is fun, the events is rewarding but the only issue is the battlepass as they might want to tone down the prices as the current battlepass needs 800 platinum coins, but only gives back 400 platinum coins, assuming this keeps on, needing to pay 400 platinum coins every battlepass, which is very much a major cash grab. But overall, the game is really fun and you should play it too.
*an operator uses a sniper as its main weapon, but can still be modified to fit into cqb fights.
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