Greetings guys, today I wish to introduce a new system currently under development for our game.
The Fog of War mechanic ties gameplay hazards directly to visibility constraints. In more precarious areas shrouded by thicker mist, dangers lie in wait just beyond detection.
As you slowly traverse the obscure terrain, concealed monsters may strike from fog banks without warning. Exploration requires constant vigilance, as enemies can materialize from the haze to ambush at a moment's notice.
If you like this game, please reserve it and leave your comments~Thanks!
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https://m.taptap.io/app/205363
About Blade of God II
The game is based on Nordic mythology. You will be one of the three inheritors, and traveling through the Soul Realm. This is a journey about sacrifice and redemption, and your choices after each battle will slightly change the fate of the Soul Realm. You will shuttle through three world lines: Voidom, Primglory, and Trurem, to finally achieve the original Attractor Field. And the monsters you defeated will transform into Soul Cores to make you stronger.
Inheritors, the gods were in oblivion at Ragnarok.
You, are the last guardian.