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Crows Corner Community FAQ - Nov 15th

Crows Corner Community FAQ - Nov 15th

995 View2023-11-15
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11/15 Crows Corner FAQ

Q:
1) If the current damage is too high, will the value go down?The character I play becomes stronger with 1-2 auxiliary jams than with 5 auxiliary jams. Can you see a reduction in damage from overflow?The character is Thundercloud Thea.
2)  Many seasons have passed. A lot of characters have been released, so are there any plans to sell them at a cheaper price like a bundle pack?
A:
1. Currently, there is only a single hit damage upper limit, and no special handling for other aspects.
2. At present, 100 Hero Emblems are released each season, and players can accumulate these Emblems to exchange for Heroes. There are no plans for bundled sales at the moment.

Q:Does Versatile scale with CDR?
A:Yes it does.

Q:Is there a new hero in SS3?
A:Of course, Please stay tuned for the SS3 season preview.

Q:Any Chance u will keep the Reliquary system from the preseason event in the main game? It's a very cool addition to core gameplay.
A:We currently do not have such a plan, but it's a good suggestion and we will consider it. We will actively enhance various gameplay experiences to enrich the players' late-game experience.

Q:The only way to reach 4 sentry is to get Sentry Talent+Multifaceted Guard alongside a shield/staff with +1 max sentry count, which is an affix that does not appear in any of the bows and crossbows modifiers. My question now is: Why does Arrow Einherjar need to be the only sentry skill that can't reach the 4 sentries upper limit?
A:With two Arrow Einherjar skills, you can have up to 4 of them. However, this is indeed a good question. When we were allocating Sentry Quantity Upper limit Stats, we felt that it wasn't quite suitable for bows and crossbows, because the benefits provided by this Stats were somewhat insufficient, and there wasn't any other appropriate position to give only Arrow Einherjar a boost. Therefore, we decided to maintain the current situation for the time being, and we will make modifications in the future if we come up with better ideas.

Q:Since season of the Aeterna started there has been a noticeable input delay for characters walking in heavily juiced maps, or using movement skills. This is alleviated for channeled skills by turning on auto-battle, however walking or using skills like spiral strike has no such solution. Are the devs aware of this issue and if so are there plans to remedy it before next season?
A:We are aware of the issue and are trying to resolve it, but we cannot provide a specific timeline at the moment.

Q:Will you consider removing the Ultimate tag on underwhelming fluorescent memory Void Fluctuations on Map when it's dropped? Reason this item drop is very bad and not worth the Ultimate Tag. Also for next season will you simplify gathering Aeterna pages from the city somehow? For example more page drops from the boss or other means of getting them (maybe dismantling candles into pages? )Any possible chance Candles would be tradeable next season? Thank you.
A:We will optimize the drop rates of Fluorescent Memory Shards, removing some problematic drops and improving the drop display.  Additionally, the Customize filter (which we are working on, but cannot guarantee) will also help with this issue.We have made overall improvements to Aeterna, allowing players to have a smoother experience.  Please pay attention to our Season Preview livestream.We are in the final stages of discussing whether Soul Candles can be traded.  We are considering how players who don't like Aeterna gameplay can obtain Soul Candles once Aeterna is no longer the main season-exclusive gameplay.

Q:Blizzard skills have the Barrage tag.However, it does not have a vertical tag.As far as I know, it has a vertical projectile effect.
1. So, is this a skill with a vertical tag?Does Barrage contain a vertical tag?
2. Blizzard skills are not shotgunned.When I say shotgun, I mean damage stacking.When I cast it multiple times on 1 location, the damage doesn't seem to stack.I'm wondering if the damage is stacking when I cast Blizzard multiple times on the same location.
A:1.  Barrage and Vertical are separate tags;  Blizzard does not have a Vertical tag.
2.  They do stack;  Barrage skills are independent between waves and multiple skills, except for some stats related to waves.

Q:Was Kong pact spirit changed to not work on Fluorescent Memories dropped in Path of the Brave or does it still work there?
A:We have not made any modifications to Kong, We only adjusted the monster spawning speed in POB and did not adjust the drop.

Q:PoE has "Blink" and "Travel" on top of generic "Movement". Have you thought of adding a special tag like one of these?It could help to avoid constructions like "non-channeled mobility skill" of Lethal Flash or make new effects texted clearer.Haunting Abomination skill is very specific to build around because it doesn't deal DoT dmg and has restrictions of Terra mechanics.1. Are you satisfied with it?2. is skill intended to double dip effects of dmg taken by enemy and armor/resistance penetration like it does?
A:[Non-channeled movement skills] are indeed complicated and not easy to read, but using a tag like [Travel] also requires conveying meaning in some way.  Each has its pros and cons, and we are considering ways to simplify it.  Great suggestion, thank you.Haunting Abomination:1.  We are not very satisfied with this skill and are considering how to optimize it.2.  We don't plan to make changes to this at the moment.

Q:There are 2 Empower skills which look like designed for "archers" (heroes with Ranged skills): Aim and new Archery Bond. They greatly hinder hero's mobility so feel worthless in 99% situations, despite the dmg bonus being higher than Melee or Spell empowers.What is the idea/logic behind this balance?! The game is built around being nimble, no matter if it is mapping, boss fight, or even PoB, you just can't play as immobile turret. It's especially striking for Carino2 whose kit revolves around shooting AND using Mobility skills, which end Aim or force you to leave the sentry area. Do you like it?
A:Aim is indeed not working very well, and we have had some internal discussions about it.  We will take the opportunity to optimize it.  Bond of Archery provides some room for maneuver and can be enhanced through cultivation.  We want to see how many players will like such a skill, and this will influence our future skill design direction.  We hope everyone can provide feedback on this skill.

Q:There is core talent "Life Conversion" with opposite translations in the talent tree "Adds 20% of Sealed Life as Mana" and in tooltip of Pedigree "Adds 20% of Sealed Mana as Life". The mess is here at least for 2 seasons. Pls, tell, what is right? And when will you fix it?
A:There is indeed a problem, and we will fix it as soon as possible.

Q:I gain Blur, it starts ticking down, I sustain it at 100 stacks (with neck or belt), but it still disappears after 10 seconds, and I need to gain Blur again. It doesn't sound like that is intended, and people told me that in the S1 it worked differently, you could sustain without buff disappearing.
A:The current situation is within expectations, and the S1 situation was due to some bugs.  However, managing both Blur Rating and Blur Persistent time is indeed cumbersome, and we are reflecting on this design.  If there is a good direction, we will optimize it.

Q:How do you think it is time to add some more Pact Spirits Presets?   Each season's game includes more and more side content with different pact spirits involved.  So for maintaining maximum effectiveness and to utilize Pact Spirits which I got from each season, I need to make more than 3 presets.Easy examples:EXP preset (penalty/balance/gain)DPS preset (for early game or PoB farmers)Flame Fuel preset (for general mapping)Gear Quantity (for Chaos Cars proc, to maximize gains from Conversion)Fluorescent Memory (for someone who got Monkey pet)Black Sail Preset (for ppl who got Sail pet and running this mechanic)Aetherna Preset (because pet give a lot of profit)And this is just a brief idea, but now we are forced to switch pets like it was before, because of 3 plan limitations.Also Key Binding For each setup  helps to avoid clicking and watching menu animation 2 times on EACH map.
A:We have noticed this issue, and the related features are actively being developed.

Q:In a previous question you said the pity is banner locked (each banner has different pity) so what happens if for example i have 49 pulls in the current seasonal banner, will i have 49 pull in the next seasonal banner as well or are my 49 pities totally gone and wasted for good?
A:Even if you draw from the same banner in the next season, your Pity has already been completely lost and wasted.  Pity will only be retained within the same season and card pool.

Q:How to start a season?
A:When creating a character, simply choose the new season's server and you're good to go!
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