My Device📱: Redmi Note 13 Pro Plus 16GB RAM + 16GB VRAM
I noticed a sudden surge in people playing the game Final Rumble, prompting my curiosity to try it out as well.
Graphics: ❤️❤️❤️❤️❤️
The graphics in this game are exceptionally well-done, from the visual art design of its world to the textures and color compositions used, providing a comfortable playing experience.
Sound Effects: ❤️🤍🤍🤍🤍
In Final Rumble, I found the game lacking in sound effects for several crucial elements, such as:
1. Menu selection sounds: These seem to be entirely absent in the game. 2. No Passing train sounds in the game environment. 3. Absence of atmospheric sounds in each map, failing to immerse players in locations like train stations or beaches.
Gameplay: ❤️❤️🤍🤍🤍
Resembling some brawl games, Final Rumble introduces a 3v3 concept with ball-playing and battles. However, it falls short in certain aspects. The game's large fighting arenas offer slow hero movement speed, lack agility, no designated power-up locations based on time or specific areas, leading to bad gameplay.
One significant drawback for a competitive game is the absence of knockback effects. For instance, hitting an enemy three times should result in a stun or knockback effect.
Story: ❤️❤️🤍🤍🤍
While the simple and engaging opening trailer adds to the game's appeal, the lack of character and weapon explanations is a notable downside.
Pros: - The game offers survival chances if made more competitive, with power-ups (health, movement speed, double damage) spawning in designated locations, improved movement speed, and knockback effects. - Features various modes like ball games, treasure hunts, brawl battles, and dungeon bosses.
Cons: - Background music often drowns out hero voices and weapon sounds. - Lack of volume controls for adjusting music or sound effects. - Requires additional updates and fixes due to existing bugs. - Follows the model of other Supercell games, where more gameplay unlocks more heroes. - Hero upgrading mechanics similar to Supercell games, leading to long-time players having significantly higher hero levels.