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Shiba Wars: Tower Defense TD
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Shiba Wars: Tower Defense TD - Luminus's Posts - TapTap

139 View2024-11-09
Okay, I will rate this game based on my experience:
First: The game supports multiple languages ​​(you can see my image 1) which is very convenient for gamers around the world (*^‿^*)
Second: The lobby interface is easy to see, but the two banners in the left corner of the screen are quite small, I hope the devs can make it a little bigger ´• ω •`
Third: At the beginning, you should play 3 story levels, 3 exp levels (each level will receive 1 SR character). "Uncap" and "Income"do the same, from there you will have materials to upgrade to become stronger ✧ω✧
Fourth: This game does not have gacha (I am quite sad) instead you do quests to receive Lucky Cards and buy SSR characters in the Shop. I recommend buying Marzana (it slows down multi-targets). The Overview and Skill sections are quite small, I cannot read the description of each skill, I hope the devs can make it bigger ‘~`;
I hope the devs can read it and this game will develop more!! ( ˘ ³˘)♥
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Megu Shibamaru
Megu Shibamaru
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1

Hey there, thank you so much for your kind & detailed review ^^ Reading comments like yours really motivates me to keep working hard ^^ I wanted to touch on 2 of your points, specifically number 2 and 4 -- For #2, the small UI/font has been a big problem. In v2.5, there is a big UI revamp for the Menu + upgrading screens where all the font/ui sizes are being significantly increased. I think there are still other places that will need to be reworked (team/etc) but I didn't have enough time to fit it into v2.5 (coming Nov. 15th). I'm hoping I can take some time to do more UI improvements around v2.7/v2.8 (a new update comes about every 3 weeks) For #4 (no gacha) -- it's a bit tricky for me. I develop the game as no-gacha, because right now the game primarily makes money by selling character packages. And I would feel very guilty selling gacha, because 2 different people can spend the same amount of money but get completely different results, with one person feeling sad that they spent money while the other is happy. My goal is that if anyone makes an in-app purchase, I want them to know exactly what they're getting and to feel like it's worth it. From purely a gameplay perspective, specifically in strategy games, I do like the idea of "random characters" because it makes everyone's playthrough of the game a little different and encourages unique strategies. So I think once the amount of characters in the game significantly increases (where it would be hard for players to decide which character they want to unlock), I do think there would be room for some kind of "gacha" where you could unlock a random SSR at a reduced premium-currency cost (and there would be no duplicates, etc). V2.5 will introduce a new "outfit system" that will be in-app purchase only. My goal with this is to switch the game's monetization to optional outfits, and then I would be able to reduce the cost of characters and start giving them out more during events/etc. I think if the outfit system is successful, then I could try to create some kind of free gacha (like trading regular/grindable currency for "gacha tickets"). But personally I could not imagine myself making that a paid system (unless all the characters remain available in the shop, etc). Sorry for the long response, your comment really got me thinking about the future of the game ^^ I appreciate it a lot, thanks for playing !

2024-11-11

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Luminus
Luminus Author
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2

Woa (・o・) thank u for reading my review post (*^‿^*)

2024-11-11

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