NoiaJr's Journey in the Magic Prison Tournament on Ragnarok Mobile SEA (Week 4th & Closing)
(Credit To our lost Saint)
Finally, Week 4. Finally, Week 4 is here, and whether we're completely ready or not, we've logged on and geared up for battle. We had planned to gather on Discord at 9 PM GMT+7, with everyone getting set up and prepared by 9:30 PM GMT+7. However, we found ourselves waiting for Uncle Alvin to wrap up his game with his own team before he could join us. Despite the delay, the anticipation and determination among us were palpable as we geared up mentally for the challenges ahead. Each moment counted as we waited to synchronize our efforts and strategies for what lay ahead in our final push. Almost forgot to mention, at 6 PM GMT+7, we also worked on arranging Henlee's build for Rathgricy. We simplified it by creating two builds for him: a DPS build and a buff build. Additionally, we advised him to stick to the defensive lane, focusing on covering the ball holder and advancing only when necessary. This strategy is tailored for Maps 1 and 2 scenarios. Regarding Map 3, we're hopeful that we won't have to play many games there. Our plan is to possibly not play a full game, aiming to minimize our exposure to its challenges. But as always, the ROM developers found a way to throw a wrench into our plans. That day, we faced 7 matches in Map 3, 2 in Map 2, and 1 game in Map 1. Let's start from the beginning of the game, shall we? At the outset, we kicked off with an impressive 3-game win streak. Our lineup was firing on all cylinders, bulldozing through the competition with three consecutive victories in Map 3. It's somewhat ironic because historically, Map 3 has been our Achilles' heel. Despite this, we faced opponents that were fortunately easier to handle, allowing us to maintain our momentum and secure those wins. It was a strong start that bolstered our confidence as we moved forward in the competition. Following our strong start, we encountered a setback with 2 losses against a formidable team in Map 3, bringing our total to 5 consecutive Map 3 matches. Statistically speaking, the chances of this sequence happening were incredibly low—approximately 0.004%—highlighting the challenge we faced. After our setbacks, we bounced back with two strong wins in games 6 and 7, both of which were not on Map 3 but rather on Maps 1 and 2 against easier opponents. We secured these victories comfortably, pushing our total points to over 3000. At this stage, if we play cautiously, five of us are already in the top 600 rankings. Unfortunately, Potank, our Saint, is sitting at 3002 points and may not make it into the top 600. With 3 games remaining and about an hour left, we find ourselves at a crossroads. Currently, five of us are positioned between 450-550, with one person potentially unable to make the cutoff. It's a gamble—we could play it safe since if most matches are on Maps 1 and 2, we have a good shot at securing our positions. However, there's the lingering worry that we might get matched into Map 3, which historically has been challenging for us. On the other hand, even if we lose a game, we still have two more chances to win and improve our standings. The decision hinges on balancing risk and opportunity, weighing the potential reward of securing top positions against the risk of encountering Map 3 difficulties. So, we entered game 8 and unsurprisingly, we got Map 3 again. And this time, we're facing a strong team led by Makotar. We can already predict the outcome—it's likely we'll lose this match. With no other option, we went back into play, determined to recover from being thrown out of the top 600 positions. Fortunately, we got Map 2, and we won that game, which was a much-needed victory for us. With 30 minutes left and one game remaining, we found ourselves in the same position: five of us within the top 600 and one just outside. At that moment, we made the decision: go big or go home...