This tactical RPG was announced by Square Enix in April 2022; it is part of the Front Mission saga, the first title having been released in 1995 for the Super Nintendo. It features giant mecha robots called "Wanzers", short for the German Wanderung Panzer, meaning "walking tanks". Ninety-one years before the New Era, an asteroid fell on our planet, forming the island of Milkhama. Many years later, the Obsidians discovered, after the impact with our planet, the existence of a matter called "Arashi", from which a new intelligent alloy, "Arashium", was born. When fused with mecha (known as ST), it improved their performance. This discovery caused a series of military conflicts and political tensions that affected several countries between the 21st and 22nd centuries between two powerful global federations: the "Second Huffman War". On Milkhama Island, countless mecha factories competed for supremacy, resulting in the creation of classic mecha with varying designs and performances, along with a range of corresponding weapons. So much so that the STs, once peaceful machines, were used on the battlefield! In the blink of an eye, Milkhama Island became the coveted prize of all factions, sparking yet another world conflict! War, unfortunately, never changes! Here, you can customize the bodies, arms, legs, and weapons of your mecha to build a team of mecha suited to the needs of each battle, then pair them with elite pilots, each with their own unique personality and backstory. You can also customize the paintwork of your mecha and weapons down to the smallest detail, with over 120 free default colors available! Of course, in these conflicts, there is a group of mercenaries whose goal is to survive! The single-part destruction battle system allows you to assemble your mecha however you like, equip a wide selection of weapons, and choose your favorite pilots to engage in battle. When any part of a mecha is destroyed, its effectiveness in battle is significantly reduced. By targeting the enemy's most critical parts, you can gain a clear strategic advantage. The hit points of different mecha parts are calculated separately in battle, allowing for the destruction of individual parts. This feature opens the door to a world of infinite strategic possibilities. Destroying the torso, the part with the highest hit points, directly neutralizes the target, while breaking the arms or legs compromises weapons and mobility. Every choice must be carefully considered in advance, based on the current situation on the battlefield.