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REMNANT II®
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Do you loot much? - Remnant 2

Do you loot much? - Remnant 2

4K View2023-08-10
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When I started my journey in Remnant 2 I didn't know at all what to expect. The first adventure has completely passed under my radar, but I had contact with the titles previously produced by the hand of the Gunfire Games studio, which means the Darksiders franchise. Interestingly none of them was an experience that had a lot of gunfire mechanics. Remnant came to change that perspective and quickly became an adventure for me, quite interesting. Everything from its premise, combat, co-op aspect, art direction, and lore are quite complete and print hours of fun and exploration in search of better equipment.
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The player will take on the role of a traveler who is looking for shelter, more specifically Ward 13. Our traveler is not alone, they will have to defend their friend who is infected by a virus that has been leaving its marks, hence the urgency to find shelter in order to find a cure. Set in a world reminiscent of The Last of Us, it quickly moves from exploration to action. "The Root", a race of enemies present in Remnant: From the Ashes and thought to have been eradicated from Earth, decides to toast the player with some units. In a kind of combat tutorial to make the player get comfortable with its mechanics. After finding the camp and a series of events, the World Stone is activated and the objective becomes to travel to different worlds in order to find a group of lost people and eradicate "The Root" from the face of the Earth.
Without a doubt, one of Remnant 2's strengths is its world design. Each area seems to have been meticulously thought out, with a lot of attention to detail and immense variety so that the player feels exactly like they are in a different area. None of this would make sense if the world wasn't fun to explore, which it is by the way. Be it with the intention of exploring endless tunnels that culminate in antechambers with giant robotic hands, like for example in an area in N'Erud, one of the first worlds and that left my mouth watering for what would await me in other worlds. It's quite satisfying to go out of the way to explore the map a bit as there are plenty of materials and equipment to be picked up and even mini-bosses to be defeated, along with side missions that culminate in more experience for the character or even special equipment.
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Combat is another strong point of this title. It is possible, as previously mentioned, to pick up materials that make it possible to build or upgrade weapons, with different types of attack, enemies with weak points where it is necessary to have accurate aim to apply more damage, and various weapon mods that are activated after applying enough damage. Mixing in with this panoply of firearms are melee weapons. The feeling you get when launching attacks against enemies is fantastic. With the implementation of Dynamic Threat Generation, exploring the map becomes a little scary, or rewarding because it is possible to get more experience from fighting enemies. This point also makes the mini-bosses procedurally generated, that is, two players can find different mini-bosses in the same dungeon.
Speaking of mini-bosses, there is an interesting variety of encounters against stronger enemies that present themselves with a different visual level, which translates directly into different types of attacks and different types of defenses. At this level, the player will have to quickly adapt to the type of combat, or they will have to repeat these encounters a good couple of times.
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Still within the combat spectrum, it is important to mention the presence of classes or, in this case, Archetypes. The player, at the beginning of their adventure, will be able to choose 1 of 5 Archetypes, each one of them with its specific Prime Perk. Naturally, as you gain more experience, you can unlock new skills. At a more advanced stage, it is even possible to choose a secondary Archetype, creating a fun Archetype customization ecosystem. Of course, I had to choose the Handler Archetype, which allows me to have a furry companion, which helps both when attacking and inflicting damage on enemies, as well as from a more defensive perspective since if the character is downed it is possible to receive a few licks of comfort and come back to life. Okay, it's not that literal, if you have a "potion" you can use it to come back to life. The other Archetypes unfold between Medic, where its Prime Perk is essentially related to healing the party, Hunter, who specializes in dealing damage to enemy weakpoints, Gunslinger who specializes in weapons, among others.
Remnant 2 delivers an adventure, combat mechanics and a character building quite interesting, with encounters against challenging bosses, unique weapons and many but many mysteries to be unraveled.
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The sequel to the popular souls-like shooter | First Impressions - Remnant II
The sequel to 2019's Remnant: From the Ashes, Remnant II promises improved graphics, enhanced gameplay mechanics, and a challenging souls-like journey through randomized environments. As a solo adventurer or alongside two friends in co-op, players will explore the various mind-bending worlds, fight for humanity's survival, and uncover the mysteries that threaten reality itself. Each world presents a unique setting and backstory, immersing players in a diverse array of environments ranging from sci-fi alien-looking landscapes and lush forests, to medieval looking cities, and post-apocalyptic modern earth. The game begins with players creating their character and going through a brief tutorial. From the three classes in the first game, the whole class selection has been entirely revamped and now features five distinct new classes to start with, with many more unlockable later on. The starting classes are Gunslinger - a class focused on ammo and damage; Handler - a pet-based buffer; Challenger – a tanky character; Medic - a support character focused on heals; and Hunter - a long-ranged damage dealer. The character can run, dodge-roll, and perform both shooting and melee attacks, governed by a stamina system when enemies are nearby. The hub from the first game, Ward 13 is back and bigger than before. Here, players will spend a substantial amount of time crafting mods, upgrading weapons, and stocking up on consumables… as long as they have the necessary materials that are gained from dungeon runs. Red Crystals in the map all over the game function as checkpoints that offer healing and ammo replenishment at the cost of respawning enemies; as well as teleportation between worlds, akin to bonfires in the Dark Souls series. The gunplay and its controls are amazing. Guns feel powerful and they’ve made hits as satisfying as melee hits in traditional souls-like games. Enemies pose a tough challenge, even going as far as having equipped themselves with dodge mechanics to avoid bullets as much as they can. Just like the first game, the randomized nature of almost everything in Remnant II such as Dungeons adds a lot of replayability and variety. Players must adapt to their surroundings, as each playthrough presents different challenges, layouts,  and enemies. The variety of zones, mini-bosses, and final bosses in each world contributes to the game's replayability, making it essential to explore and farm better loot.
lyndonguitar10K2023-07-29
Fighting the Root - Remnant 2
Without a doubt, one of Remnant 2's strengths is its world design. Each area seems to have been meticulously thought out, with a lot of attention to detail. The player will take on the role of a traveler who is looking for shelter, more specifically Ward 13. Our traveler is not alone, they will have to defend their friend who is infected by a virus that has been leaving its marks, hence the urgency to find shelter in order to find a cure. Set in a world reminiscent of The Last of Us, it quickly moves from exploration to action. “The Root”, a race of enemies present in Remnant: From the Ashes and thought to have been eradicated from Earth, decides to toast the player with some units. In a kind of combat tutorial to make the player get comfortable with its mechanics. After finding the camp and a series of events, the World Stone is activated and the objective becomes to travel to different worlds in order to find a group of lost people and eradicate “The Root” from the face of the Earth.
ExileCast8K2023-08-15
Remnant 2 is absolutely brutal fantastic and refreshing!
Remnant II (Reviewed) Developer: Gunfire Games Publisher: Gearbox Publishing Released: July 25th, 2023 Price: $49.99 USD Remnant II is a post-apocalyptic sci-fi adventure game that uses the souls-like genre incredibly well, as well as many other vintage characteristics from well-known video games that haven't been seen in a long time like item inspection for clues. Humanity is all but extinct, and you're here to help stop it and restore peace to the dimensionally torn earth on your own or with two friends, if you so desire.
Pawkt6822023-07-28
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