Hello Champions! We’re back to give you all an update on the development of Champion Shift, with some exciting news about our demo, so stick around :)
First of all, to everyone out there that has played the current version of the demo and provided feedback, thank you! It’s invaluable to receive your ideas and suggestions, so we can together make the game as good as it can be. We’ve gotten a huge amount of new demo downloads the past two weeks, so we are excited to listen to what you all have to say (not yet on our Discord? Join us!). During this past month we have continued the development of the multiplayer aspects of Champion Shift, and progress is coming along fast. Part of our recent challenge has been migrating our codebase to this new online version, which required re-working of abilities, enemies, etc. As our internal online co-op testing continues, it becomes more and more apparent that Champion Shift when played with friends is incredibly fun, chaotic and challenging. As fans of roguelikes, it's just what the doctor ordered, and we can't wait for you all to experience it.
Therefore, we will be updating the current Champion Shift demo with online co-op play in September (specific date will be announced closer to release), plus some extra content goodies! Not only that, but the game’s performance has been optimized, which will give better fps on low end PCs. Additionally, we’ll improve the build with bug fixes, some additional Celestial Gifts, improved UX, and a new stage, as we ramp up development on our way to the Prologue!
Also, don’t forget to Wishlist! It helps us tremendously and we appreciate everyone who has done it so far. Next week we’ll continue with our Celestial Gifts and Champion abilities spotlights, as we delve deeper into the powers you’ll have at your disposal to fight the Dominion!
See you all soon!