You've probably encountered the fact that in many mobile games, even on ultra settings, you have poor graphics. Soapy visualization resolution, which is why you can’t see enemies well at a long distance and your eyes start to hurt; the lines of the background and objects are not clearly displayed. There are some technologies like FSR and DLSS on PC that will upscale an image without much of a performance hit. For example, on Snapdragon smartphones this technology is Snapdragon Game Super Resolution, on IOS it is Metal. But as practice shows, many of our favorite games do not have these features or have not yet added them.
I found a solution to how to increase the resolution on your smartphone in many games, I tested it in games such as: Call of duty mobile, Blood Strike and Warzone Mobile (this requires a mid-range processor). The method is to open the game in a small window and after the game starts, open it to full screen. And you'll have clear images in many games. However, please note that this method changes the button layout in some games, and will need to be rebuilt each time In the video below I will clearly demonstrate this method: https://youtu.be/iOH4JA7u1uo?si=3eethrJd_cIR9ZVb
it's manipulating the game to render at a higher resolution basically. best way to for dev teams to do this is instead of being fuckin vague about the resolution from being low, mid high. to 1280x720 1600x900 1920x1080. because even if we dial the resolution setting to basically the max, most games don't have it set to a resolution equal to your screen resolution. (tho you can't have a game outputting a much higher resolution then what your screen resolution supports.) so the game still has jagged edges, things from afar basically turning into a blurry pixel mess.
but then again, most SoCs from the mid range would just suffer from rendering a game natively. you win some you lise some.
some people use this, for example, one person played 1 Warzone mobile game on SNAPDRAGON 8GEN, in the native resolution of 60 fps. Even the most optimized iPhone 14 pro does not have such a clear visual resolution in Warzone mobile
it's manipulating the game to render at a higher resolution basically. best way to for dev teams to do this is instead of being fuckin vague about the resolution from being low, mid high. to 1280x720 1600x900 1920x1080. because even if we dial the resolution setting to basically the max, most games don't have it set to a resolution equal to your screen resolution. (tho you can't have a game outputting a much higher resolution then what your screen resolution supports.) so the game still has jagged edges, things from afar basically turning into a blurry pixel mess. but then again, most SoCs from the mid range would just suffer from rendering a game natively. you win some you lise some.
2023-09-29
some people use this, for example, one person played 1 Warzone mobile game on SNAPDRAGON 8GEN, in the native resolution of 60 fps. Even the most optimized iPhone 14 pro does not have such a clear visual resolution in Warzone mobile
2023-09-29
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2023-09-26
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