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Walkthrough - about Modules in Vestige Hunt

Walkthrough - about Modules in Vestige Hunt

591 View2024-03-06
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Active Module

1. Midas Hand

Use to obtain 10-30 Bullion.
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2. Fort

Use to instantly defeats the next Gatekeeper you encounter.
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3. Teleportation Staff

Use to teleport to a random unexplored room.
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4. Rocket Flare

Use to illuminate a random unexplored room type.
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5. Stimulant

Use to increase the damage dealt by allies by 50%, but also increases the damage received by 50%.
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6. Destiny

Use to reset an equipped passive item.
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7. Unity

Use to increase all Guild members' ATK by 5% for the remaining time until the round ends.
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Passive Module

1. Book of the Dead

When an ally hero dies, they continue battling for 10 seconds, but is unable to trigger death skills.
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2. Brand New Coin

+50% Bullion acquisition.
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3. Mechanical Leg

+1 Action Point received daily.
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4. Automatic Pistol

At the start of battle, deals damage to all enemies equivalent to 500% ATK of the ally hero with the highest ATK.
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5. Aurora Row

At the start of battle, the ally hero with the highest ATK gains control immunity for 20 seconds.
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6. Incantation Player

Increases ally heroes' skill trigger rate by 30%.
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7. Golden Trigger

Every time an ally hero triggers a skill during battle, damage equivalent to 200% of ATK is dealt to all enemies.
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8. Embers

Increases ally heroes' ATK by 400%, but they will be unable to gain Energy.
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9. Tides

Increases ally heroes' ATK SPD by 400%, but they will be unable to gain Energy.
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10. Echo Staff

Every time an ally hero unleashes their Ultimate, there's a 30% chance of unleashing it again.
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11. Old Don's Glasses

Allows you to see the types of adjacent rooms.
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12. Power Amplifier

Skills that are triggered when an ally hero dies will be triggered 1 more time.
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13. Baptism

All ally heroes lose their Companion effects, but gain 120% boost to all stats.
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14. Old Dogmas

Increases all skill DMG by 50%, but reduces normal attack DMG by 30% during battle.
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15. New Dogmas

Increases all normal attack DMG by 50%, but reduces skill DMG by 30% during battle.
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16. Wizard Gloves

Ally heroes will not be inflicted with continuous damage, but their DMG RES is reduced by 50%.
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17. Cobalt Heart

When hero’s HP is less than 50%, ATK increases by 50%.
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18. Anti-Magic Shield

At the start of battle, the ally hero with the highest ATK gains a shield of 1,000% of ATK, and is immune to all debuffs while the shield is active.
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19. Puppet

At the start of battle, the ally hero with the highest ATK loses 30% HP to summon a phantom with 50% of the hero's stats, lasting 30 seconds.
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20. Treble Speaker

Every time an ally hero unleashes their Ultimate, ATK is increased by 50% and DEF is reduced by 30% until the end of the battle.
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21. Discount Coupon

Reduces item prices in the Shop by 20%.
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22. Induction Orb

Increases the damage dealt by ally heroes' trigger skills by 50%.
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23. Living Metal

Increases the damage dealt by allies’ summoned creatures by 50%, but reduces DMG RES by 50%.
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24. Heretic

When an ally dies, deals damage equivalent to 300% ATK x Sacrilege Points, and adds a Sacrilege Point. Each Point reduces hero's DEF by 10%.
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25. Shepard's Staff

Max number of creatures that can be summoned by allies +1.
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26. Crystal Oscillator

Every time an ally triggers a skill, recovers hero's HP equivalent to 300% ATK.
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27. Soul Extraction

Every normal attack dealt by ally heroes will inflict additional damage equivalent to 1% of the enemy's max HP, which will be converted into the same amount of HP recovery (caps at 500% of ATK), and reduces ATK FREQ by 100%.
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28. Switch

Every time an ally hero triggers a skill with a basic attack, applies a shield of 10% damage to all allies for 3 seconds.
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29. Commandment

When an ally hero uses an Ultimate, clears hero's shield and causes additional damage equivalent to 100% of the shield cleared to random enemies (caps at 5,000% of ATK).
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30. HP Shard

Increases base HP of ally heroes by 85,460.
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31. ATK Shard

Increases base ATK of ally heroes by 4,265.
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32. DEF Shard

Increases base DEF of ally heroes by 4,233.
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33. HP Ore

Increases base HP of ally heroes by 341,560.
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34. ATK Ore

Increases base ATK of ally heroes by 17,430.
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35. DEF Ore

Increases base DEF of ally heroes by 16,513.
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36. HP Core

Increases base HP of ally heroes by 849,072.
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37. ATK Core

Increases base ATK of ally heroes by 42,412.
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38. DEF Core

Increases base DEF of ally heroes by 41,753.
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39. Fuel Cell

Extends the cast time of ally heroes' continuous cast skills by 50%.
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40. Carol

While an ally hero is continuously casting a skill, hero is immune to all control effects, damage dealt increases by 50%, but damage received increases by 50%.
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41. Wire

While an ally hero is continuously casting a skill, gains 10 Energy per second.
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42. Capacitor

While an ally hero is continuously casting a skill, 20% of the damage dealt will be converted into a shield.
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