I’ve been working on a new unit for my cat lane strategy game Claws of Power – a grab-and-smash mech cat – and I wanted to share some of my test footage.
One scene is a straight duel against my current strongest DPS, the Gatling cat Bard. The mech locks on, shoots out a claw to drag Bard into range, and then just stands there trading hits until one of them goes down. It’s basically “high cost vs high DPS” to see who melts first.
Another part shows the transform loop I wanted for this unit. When the mech is destroyed, the pilot gets thrown out with low HP but keeps fighting with a small pistol. Every shot builds up a skill gauge, and if he survives long enough, he can call the mech back in and climb inside again. That “almost dead but trying to get the mech back online” feeling is the core of the design.
In stage runs, the mech usually sits on the frontline, grabbing enemies into its attack zone and shredding them while the rest of the team works around it. It hits really hard but is also one of the most expensive units in the game right now, so dropping it at the wrong timing can leave you broke with no follow-up.
I’m still tuning the numbers and trying to find a fair spot for it, but it’s already fun enough that I wanted to show these moments and see what people think of this kind of “mech → pilot → mech again” unit.
If you want to see the full video, it’s here:
https://youtu.be/0ocBX6U9ge4
There’s also a free demo of Claws of Power on Steam if you’re curious:
https://store.steampowered.com/app/3998900/_/ 🐾
we need this game on mobile looks fun to play
2026-01-24
Author likedThanks! It’s PC game for now, but I will bring it to mobile later. And now if you want to play it, I think you can try it via the 3A cloud gaming platform on your phone.
2026-01-24
2026-03-07
Author liked