I’m working on a small cat lane strategy game called Claws of Power, and these GIFs are from a chapter 4 run where my base was basically at 1 HP. I’d already accepted it was a loss, but it somehow turned into a clear.
The core of the run is a simple combo: mech MK-350 + Gatling Bard.
MK-350 goes to the frontline, takes hits and still does decent damage. When the mech breaks, the pilot John pops out with low HP and keeps shooting. If he survives long enough to fill his gauge, he can call the mech back, a bit like Kled’s “back on mount” feeling. Bard’s job is just to stand behind and delete things with raw DPS.
The risky part is the timing: I let the enemy walk all the way to my base first, then only start dropping units and items when they’re right in front of the core. If I’m even a bit late, the base just explodes; this time it barely held and turned into a very satisfying clutch.
There’s a free demo of Claws of Power on Steam if you want to try the game yourself:
https://store.steampowered.com/app/3998900/_/
Full run video is here if you want to see the whole thing:
https://youtu.be/sHX72DAv_xY