I’m making a small indie game called Claws of Power.
A big part of the starting point for this game was those old lane-push browser games, especially Age of War. I always thought that kind of gameplay was weirdly addictive, and also had more room to be explored than most games ever did with it.
So I ended up making my own version of that feeling — but with cats.
At the core, it’s still a single-lane push game: you spend dried fish to summon units, they walk forward automatically, fight on the lane, and whoever destroys the enemy base first wins. But I’ve been trying to build more around that loop: different cat skills, items, equipment, timing, positioning, and more ways to actually make decisions instead of just spamming units.
I still don’t know the perfect genre name for this kind of game. It’s a bit lane strategy, a bit tower defense, a bit RTS, and a bit chaotic auto-battle nonsense.
Whatever the label is, this is basically my attempt to take that old Age of War style and push it in my own direction.
There’s already a free demo on Steam if you want to try it:
https://store.steampowered.com/app/3998900/_/
If you do play it, I’m always happy to hear what feels fun and what still feels rough. 🐾
🍓
2026-03-20
Author liked