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I made an anti-ranged assassin cat for my game

I made an anti-ranged assassin cat for my game

198 View2026-04-13
I’ve been testing a new unit in Claws of Power called Aosha.

He’s basically an assassin cat: blue scarf, dual blades, always moving like he’s about to cause trouble. The idea for him actually came from a player, so this one is kind of a custom character brought into the game.

One balance problem in earlier versions was that ranged units were getting a bit too comfortable, so I wanted something that could punish them directly instead of just trying to out-stat them.

Aosha’s normal attacks have a chance to trigger a quick extra combo. But the more important part is his special trait: if he gets hit by a ranged projectile, he instantly blinks behind that ranged unit, does a guaranteed combo, and then teleports back to where he was before. So against archers and gunners he’s… not very polite.

The GIFs I’m posting are from my latest test build. I’m still tuning him, but he’s already one of those units that feels very satisfying when the matchup is right.

If you’re curious about the game itself, there’s a free demo of Claws of Power on Steam:
https://store.steampowered.com/app/3998900/_/ 🐾
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nining manurung
nining manurung
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noone cares btw🥀

2026-04-15

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