Souls is definitely a case where if you've played any idle gacha RPG in the past five years or so, you know exactly what you're getting out of it. Auto-combat that can be played out at double speed? Check. A big roster of characters of different rarities to pull from the gacha and tempt to you to spend money? Yup. An endless parade of upgrades to characters, equipment, and more to keep you playing forever? You know it. None of these elements are bad on their own, at least in theory, and Souls implements them with perfect competence. The gacha feels fair enough. The highest rarity is Epic, and in just a few hours of play, I was able to pull eight of the forty Epic-rarity characters currently available. Seems reasonable.
The character progression is fine too, with plenty of overlapping systems that are all explained well enough that I never felt confused or lost as to how to improve my crew and keep climbing through the levels. It's just all pretty standard stuff.
If there's anything noteworthy about Souls, it's the nice, clean aesthetic it has. Both enemies and recruitable characters have an exaggerated fantasy look that lands somewhere between the cartooniness of Warcraft and the artsy quality of Sky: Children of the Light. It's a nice look, and if you're looking for a new idle game to keep you busy, that might just be enough for you. Just don't go in looking for anything groundbreaking.
BB jh
2024-07-18