TapTap

Games worth discovering

iconicon
T3 Arena
icon
3 Round Masters Ranked Game: FADE: 004 [T3 Arena]

3 Round Masters Ranked Game: FADE: 004 [T3 Arena]

966 View2024-03-02
Hey guys, this is one of my recent ranked matches with a friend of mine (ft.AJB) doing a duos masters ranked game. We did pretty well here, had some hiccups here and there, but overall a decent match. If you look closely we had a slight miscommunication (where we ended up having three healers😅). Hope you enjoy the gameplay!
AREAS OF IMPROVEMENT-
Cannonball Placement - I still on occasion will miss what I think is a simple cannonball shot. It happens less and less, but sometimes it’s clear that it was a bad shot.
Cutting Charges Short - there is an art to Fades charges because even when you miss the intended target you usually (if running in a path of importance) will hit someone else that’s trying to get in position. Cutting a charge short can make you a sitting duck and that can be a problem with a more experienced team, not cutting short can leave you out of a rescue-able position.
Fight disengagement - there were some moments that I know I could have backed off a fight but felt like I could strong arm it and failed. If I had more experienced DPS those would been secure kills but you can’t always rely on that. I need to be better at determining when to walk away from certain engagements. I must remember…
“The worse thing you can do is die” - Some FPS Player
AREAS THAT I DID WELL-
Choosing when to enter the Objective - I don’t just walk into the objective. I try to get my entry shots on the enemy team before I start the frontal engagement. I try to take away the 50/50 of the fight and somewhat put the odds in my favor. I also try to locate the healers if possible to try and create a path towards them.
Ult utilization and placement - I popped some pretty noteworthy ults this game. I have been making sure to pop ults at the most optimal times (when everything is the most chaotic, when most enemy players are not at full hp, when the enemy team is grouped up, and usually directly after pinning someone to at least secure 1 initial kill). I’ve also been working off the premise of “if it can’t kill at least three, don’t pop it”. With killing at least three enemy players my ult gauge is restored back to between 30-40 percent. Which makes popping the next ult that much faster.
Ult watching - There’s is a moment in the match where I knew that the Tigris ult was eventually coming and knew I had to keep an eye on it. I know the audio queues of most ults and try to read what ults are selected from the title card display before the match. I knew Tigris was saving his ult for towards the end of the match (because I hadn’t heard it all match) and had to put a stop to it. Doing that saved the team and bought us some more time.
THE STATS FROM ALL THREE ROUNDS:
28 kills / 9 Deaths / 12 Assist - Over 3 Matches
TapTap
TapTap
TapTap
hope you enjoyed,
Dr.TANKi
icon MustPlayicon The Future of Mobile Gamingicon GameRecommendationicon TheMostAddictiveShooter
Mentioned games
Comments
Nono.bh
Nono.bh
icon

Ok

2024-03-21

Discover more discussions on TapTap
Related Posts
TANK PRACTICE:FADE:005 - 23 Kill Game: Analysis in Description. [T3 Arena]
Hey guys, it’s been awhile! I got the urge to go back to T3 to check in and see if anything had changed (sadly nothing has), and wanted to play a few games. Little did I know that I would have the best game of my little T3 career. Im rusty for sure, but I made some powerful plays. I don’t know, I might try to make a comeback (probably not 😅). I hope you guys enjoy as always! ANALYSIS: AREAS OF IMPROVEMENT:
✃KØiNxx4952024-04-18
TANK PRACTICE: FADE: TDM: 006 - Aggressive Gameplay + Analysis in Description [T3 Arena]
Hey guys, I got chance to play with some EU players and was asked to play TDM. I don’t usually play the mode with other people because I use this game mode to practice different mechanics and better my understanding of the vanguards in game instead of being kill hunger. This time around I decided to see what would happen if I stayed objective focused and played as aggressive (and effective) as possible.
✃KØiNxx1222024-04-20
Tank Practice: FADE: 001 [T3 Arena]
I’m on a mission to master all Vanguard hero’s, and my current mission is to get Fade fully understood. I’ve noticed some problem areas that I know that I can definitely improve on. This gameplay footage is me just trying to be more transparent about my starting point and give myself some new eyes to tell me where I can and should improve. THINGS IVE NOTICED THAT I CAN IMPROVE: -Charge cancellation
✃KØiNxx8962024-02-17
TapTap
Upcoming
Nine Sols
Get icon
Codename: Arrival
Get
Soul Knight Prequel
Get iconicon
Lethal Company
Get icon
Lost Future
Get iconicon
iconView desktop site

TapTap looks better

on the app love-tato

Open with TapTap