Fate/Samurai Remnant is Koei Tecmo's upcoming action RPG and one of the latest developments in Type-Moon's Fate series. Unlike previous installments, Fate/Samurai Remnant takes place further in the past during the Edo period in the mid-17th century, and features traditional Japanese themes and styles. As someone that's watched the anime series from time to time, I'm particularly interested in how this game will build on the Fate series and what combat could be like in the Edo period. I think the visuals are pretty cool too. The vibrant colors mixed with the anime-style look, makes the game appealing but not too far from any of the other Fate games or shows.
The game seems to be a mix of real-time and turn-based gameplay—with players being able to explore towns and acquire quests freely, and combat taking the experience to a more strategic and precise turn-based format.
Besides gameplay, the story is also pretty interesting. In Fate/Samurai Remnant, the main playable character named Miyamoto Iori finds himself caught in the violence of a Holy Grail War between seven pairs of masters and servants in Asakusa, Japan.
The narrative seems unique and intriguing and I like that it follows similar themes from other stuff in the Fate series. But it's also really cool that it takes its own twist on the series by taking place in very-early Japan where dignified samurais and lonely ronins wandered about. I'm excited to see how this game captures that era and how it integrates with the entire Fate universe, especially in what looks like such a beautiful action RPG.