Game: MOBILE SUIT BABA
Platform: PC
Genre: Strategy / Turn-Based / Puzzles
Overview
The original game, Baba is You, is probably something you are already familiar with. The game is quite the experience if you are interested in puzzle ideas that are really frustratingly ingenious. It takes place in a two-dimensional environment, and you have to move blocks around in order to build sentences using nouns and verbs.
Mobile Suit Baba, takes it to the next level by incorporating a turn-based aspect and a 3D isometric field. Mobile Suit Baba also incorporates a lot of new ideas that make it a lot better and a little more casual than challenging. From my sincere point of view.
Story
In order to play through this story, you do not need to be familiar with the first game. The plot revolves around a group of friends who come together to put an end to an evil villain known as MEVIL. MEVIL is attempting to eradicate all of the fruits (apples) in the world because he just does not enjoy them and thinks that they are terrible.
With that being said, despite the fact that it is not really much to go off of, it is still a wonderful short story to experience if you want to just be silly and have some fun!
Graphics & Presentation
In contrast to the original, I thought the visuals were incredibly impressive. However, this does not mean that Baba is You was not a graphically appealing game. It was, but I really like what they did with the update. Instead of leaving it the same, they opted to stretch out and try something new, and it looks absolutely great with these new crisp pixel graphics. I really appreciate what they did with the change as well as the SFX and music! Not only was it not overpowering, but it was also not overly dazzling.
No nonsense at all just plain enjoyable.
Gameplay
You have only five turns for these missions to achieve all of the objectives, or else you will fail and have to start over. This game uses nouns and verbs in the same way that the original game did in order to change the rules of the game.
For example, if you were to have the "Mech is Weak" rule, you and all of your pals would become fragile and would perish if you touched anything, whether it was a forest or being kicked, but you would not die if you were thrown.
Another possibility is that the enemy is protected by the "Enemy is Safe" rule, which renders them un-killable until you remove this rule with the turns you have available.
Conclusion
This was a genuine short puzzle experience, with the option to play the much more difficult missions or to just appreciate what the story had to give. I really liked this game because it didn't take up much of my time to really get into it, see what it was, and enjoy it. Considering that the developer has a remarkable ability for the creation of this nature, I would be very interested to see where they take this in the future.