Blue Lock Project: World Champion is a game based on the famous Anime Blue Lock, it features characters from the anime as well as some gameplay aspects and mechanics that mimic the anime style.
(The game is in a vertical view always)
The game offers multiple gameplay aspects and modes, it will basically have you build your players individually and then create a team of 5 based on your desired players and strengths.
Each team member can provide different skills, boost and abilities to the team so choose wisely.
They can also be changed into the positions they are most suited for such as (Forward, Mid-field and Defender).
Training each player individually is how you unlock their true potential for your team, and the more the player has levels the higher he can be trained and that potential unlocked.
A total of five Supports can be added to a training session, these can be sone manually or automated (manual is recommended for more experienced players), and you can choose which aspect to train the specific player such as (Physical, Speed, Kick power… etc) this all depends on the player’s own strengths.
After training is done the Player chooses is granted new statistics in the point you chose to focus on and upgrade during training, this makes the player much better and capable, these also include unlocking special skills depending on how he was training and with who as support as well.
as an example, this is a player with lvl 100 enhancement (given free as you play) all his stats are uniquely balanced and equal so training any of them or all of them is perfect for this one (907 is the starting point but the end point can be thousands if trained well).
Training Cards (Support Cards) can also be used during training to enhance the stats and abilities earned, the better the card and higher level it is the more it will offer in a training session.
You can join clubs to participate in tournaments, meet other people and get assistance when needed for training your players (you can use one player from others teams as your support in training).
Club League matches Are a way to compete Vs different clubs in 1 vs 1 matches and gain point, these also come with rewards at the end of a League/Season.
Different types of missions and event missions can be completed everyday to gain much needed rewards to upgrade your players and your team as well as gain titles to flex on others.
The Rivalry Battle is where most event missions are completed along with training players, you gain points & currency by doing these to purchase boosting materials and even players if offered in the shops.
The Gacha system is as any other game, the difference here is that there isn’t a “pity” system technically, but with every pull you gain a chance to have a boosted chance
The game offers so many different Shops (Event relater & Regular ones) it is almost hard to keep up most of the time honestly but there are there if you want more resources.
Overall View and Opinion:-
Blue Lock: PWC is a fun game to waste some time with, and fans of the anime will definitely enjoy collecting their favorite players and their different variants, though the game takes a little getting used to before it becomes interesting.
Talking with a straight face right now, this game is definitely Pay 2 Win. The amounts needed to max each player is technically impossible for a F2P to achieve and people even deduced that there is actually a level or power sealing for such players that can not be overcome (play at your own risk and enjoy the game without taking it too seriously).
I will give Blue Lock: PWC 3/5 ⭐️, it is still enjoyable and fun specially for fans of the Anime, even with the crazy micro-transactions i just suggested not taking the game too seriously and enjoying it.