Legendary Star Studio
2022/12/12
Ashfall DevBlog #5---Boss Weakness Mechanic
Heya, it's Tree here. Glad to be back!
This time, I'm sharing a short video, which has two main takeaways. The first is that we're almost done with the adjustments of weapon handling and recoil which are now very close to other mainstream games. It's just about where we want it with faster RPM and better stability, but we're still keeping the stronger recoil for a sense of authenticity. When players first start off in the game, some will get their hands on some weapon accessories like scopes, magazines, stocks, and more. The status of these accessories will affect the handling difficulty of a weapon, sometimes for better... sometimes for worse. By way of compensation, we'll be supplying a firepower multiplier to the accessories that make firing more difficult. It's such a wild design, I honestly love it! Hahahaha