TapTap

Games worth discovering

iconicon
Ultros
icon
You’ve got to check out this trippy sci-fi Metroidvania from Hotline Miami’s artist

You’ve got to check out this trippy sci-fi Metroidvania from Hotline Miami’s artist

2K View2024-02-12

SHOULD I PLAY ULTROS?

Definitely play it, especially if you like a good adventure with a unique look. Ultros dives into a vast alien world that’s equally strange and enchanting. I got to explore vibrant caverns and alleyways, fight nasty beasts and tendril-flinging monsters, and uncover mysteries about an ancient, demonic being entrapped inside this realm. It’s a singularly great title and my favorite Metroidvania I’ve ever played.

TIME PLAYED

I played Ultros for four hours. I’ve beaten four bosses so far, and I think I’m getting pretty close to the halfway point in the game. I’ve explored around five or six major areas, and I’m currently trying to find and beat the fifth boss.

WHAT’S AWESOME ABOUT ULTROS?

• A strange adventure. In a genre so overstuffed that it can feel like everything’s been done before, Ultros is the rare specimen that introduces a totally new and refreshing take on things. This weird, wildly fun game tackles a lot of complex and peculiar topics, including emotions, mental health, aliens, and bacteria. All of that depth is nestled under the playfulness of its even weirder design. I was blown away by every moment spent exploring this alien world, and it certainly deserves your attention.
TapTap
• Killing aliens. Slashing through ugly aliens, whacking them into other monsters, and seeing them explode and splatter across the floor was invigorating. Combat in Ultros is smooth and dynamic, with actions seamlessly transitioning from one swing of a sword to another to create an adrenaline-packed experience. The combat is also boosted by the great variety of monsters and bosses in the game, which forced me to learn and adapt to many different attack patterns and abilities.
• Exploring an alien labyrinth. The world of Ultros is freakin’ massive! Even four hours in, I feel like I’ve barely scratched the surface of what’s available here. Sometimes I would open my map and wonder if there will ever be an end to the parade of rooms, corridors, and hidden areas.
TapTap
• Planting seeds. By planting seeds across different parts of Ultros’s world, I was able to create changes and open up new paths for exploration when I would start back at the beginning. Time may reset with each story milestone, but the plant life in this game play by their own rules and would grow even across time loops. Those seeds I planted would grow into platforms for me to jump on or vines I could swing on to get to different places. It’s an ingenious mechanic for introducing new environments into the game that really made me feel like part of my goal was taking care of and rehabilitating this strange world.
• Psychedelic visuals. The visual design of Ultros was done by El Huervo (aka Niklas Åkerblad), the Swedish artist who you may recognize from his work on the Hotline Miami games. That pedigree has paid off, as I’ve never seen visuals quite as vibrant and psychedelic as this. Each environment has its own style and feel, and none of the places I’ve explored look the same as anything else in the game. In fact, most of it doesn’t look like anything recognizable at all; it is one of those rare instances where a game set on an alien world actually feels alien.
TapTap

WHAT SUCKS ABOUT ULTROS?

• It’s not the typical Metroidvania. This is more of a warning than anything else. If you go into Ultros expecting the usual Metroidvania experience, you might be surprised or even disappointed. Unlike other Metroidvanias where the character progression follows a linear path and you’re always learning new skills and getting stronger, Ultros takes a less direct route. After certain story milestones, the game resets in a time loop; when I hit these moments, I had to begin again from the beginning, including re-exploring territory I’d already been over, unlocking skills I’d already had, and even farming the same resources over again. These resets are a necessary part of the game’s narrative, but it took me a while to understand why they were needed.
The first time that Ultros forced me to start back at the beginning, I was pissed. I was maybe only an hour or so into the game, but I felt like all of my effort up to this point had been wasted. But after two or three resets, I started to comprehend the reason for this time loop mechanic.
Ultros is a game about change and time; it starts off very slowly, with the player not knowing much about anything, but it picks up momentum as the story unfolds. I soon realized that every time my progress was reset, the world changed, offering me new ways to explore and make progress. Later, I discovered items that allowed me to retain some progress by permanently learning skills. These weren’t common, so I had to choose which permanent upgrades I kept carefully, but I was always pushing forward. All this is to say that I didn’t get the same Metroidvania experience that I expected from Ultros, but as I stuck with it, my patience and curiosity were rewarded.

PLATFORM TESTED

PC via Steam.
icon MustPlayicon InsaneGraphicsicon Metroidvaniaicon GameRecommendationicon BestGamesWhenYouAreFeelingBlueicon ThisGameIsMindblowingicon GamesThatHadaBigImpacticon HorrificMonstersinGamesicon TheCoolestSciFiGamesicon GameswithaGreatStory
Mentioned games
Related Posts
This might be the trippiest Metroidvania we've ever seen
Metroidvanias are one of our favorite genres here at TapTap HQ. We play all of them, from gorgeous games like Hollow Knight and Afterimage to pixel-art masterpieces like Momodora: Moonlit Farewell to just plain weird stuff like Doomblade. Despite checking out everything the genre has to offer, though, we've never seen a game quite like this one. The trailer above is for Ultros, a self-described "psychedelic Metroidvania" on its way from Swedish developer Hadoque. The game sees players crash-land on the Sarcophagus, which is described as, uh, "a giant, space-drifting, cosmic uterus holding an ancient demonic being." Huh. Yeah, that's pretty weird!
TapTap News4K2024-02-01
TapTap
Venture this unknown World! - Ghost Song Game Review
Now I love Metroid games as much as the next person and games that sort of follow the same formula and today we are looking at a very interesting game called " Ghost Song" Summary: On the desolate moon of Lorian, a long-dormant Deadsuit awakens from slumber—armed and combat-ready, memory clear of purpose. But something new is stirring… Strike out beneath the surface in search of answers in Ghost Song, an atmospheric 2D adventure of self-discovery, ancient mysteries, and cosmic terror. Explore winding caverns lit only by bioluminescent flora, battle strange and powerful creatures, and acquire new abilities to help you unearth this alien world’s long-buried secrets.
IndieVoice6K2022-11-07
TapTap
Ultima Souls M just Isn't Fun...
Ultima Souls M is a 2D platformer that is supposed to get you angry like the Dark Souls series.... problem is it doesn't. In fact, it's not even close to the dark soul's series yet that's what the developers put for the description of their game. There is 2 different versions of the game, a free version that is littered with ads, and a 99-cent paid version that removes the annoying ads. The controls are a little strange at first. The game has 4 different buttons each with a letter indicating what they are for. The attack button is "A" the jump button is "J" the slide button is "S" and finally the guard button is "G".
The user has deleted the account1K2023-02-12
TapTap
Upcoming
Nine Sols
Get icon
Codename: Arrival
Get
Soul Knight Prequel
Get iconicon
Lethal Company
Get icon
Lost Future
Get iconicon
iconView desktop site

TapTap looks better

on the app love-tato

Open with TapTap